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UIStrings.int字幕和訳後半 [Quotes] Avalanche="\"航空機から飛び出す者が戦士なのだ。\”\n\nジェームズ・M・ギャビン准将 Bishop=PFC Bill Bishop Gavin=ジェームズ・M・ギャビン准将 Husky=“雲の上から、例え一万人の敵が舞い降りてきたとしても、\n彼らがあちこちで暴れ回る前にこれを撃退してしまえるように\n軍隊を全国土に配置できる君主はどこかにいないものだろうか”\n\n \n\n1784年 ─ ベンジャミン・フランクリン\n HuskyGavin=\“航空機から飛び出す者が戦士なのだ。\”\n\nジェームズ・M・ギャビン准将 MarketGarden="\"There is no sweeter feeling than that rude jerking, letting you know your chute has opened.\"\n\nSergeant Edward Barnes Megellas=Lieutenant James Megellas Millett=Colonel Lewis Millett Neptune="\"Those things that are precious are saved only by sacrifice.\"\n\nPrivate David Webster Snyder=Tech Sergeant Ron Synder Varsity1="\"The regular troops envied us because of our boots, the money we made, and the prestige we had. We were considered the elite of the whole Army. We were a cocky bunch of young fools.\"\n\nPFC Bill Bishop Varsity2="\"Coming out of the cloud bank, we could see tracers coming up from many angles. There was a tremendous racket such as experienced when flying through hail.\"\n\nRadio Operator Roger Airgood Webster=Private David Webster, Easy Company, 506th Parachute Infantry Regiment [Rewards] AmCampaignMedal=American Campaign Medal AmCampaignMedalCritM=Awarded to a player who is on the winning team for every map in Ranked Matches. AmCampaignMedalHistDesc=Awarded for service in the American theater of World War II. BronzeStarCrit=Earn a 5 Star rating on all missions in the Casual difficulty BronzeStarCritM=Awarded to a player who gets over 20 top three finishes in Ranked Matches. BronzeStarHistDesc=Awarded to Army personnel who distinguished themselves by heroic or meritorious service in connection with military operations. BronzeStarMedal=Bronze Star Medal CombatInfantrymanBadge=Combat Infantryman Badge CombatInfantrymanBadgeCritM=Awarded to a player who successfully kills an airborne paratrooper. CombatInfantrymanBadgeHistDesc=Awarded to infantrymen that have engaged in ground combat as members of an infantry unit. DistServCross=Distinguished Service Cross DistServCrossCrit=Earn a 3 Star rating on all missions in the Expert difficulty DistServCrossCritM=Awarded to a player who gets over 1,000 kills and 500 Objective Points in Ranked Matches. DistServCrossHistDesc=Awarded to Army personnel for acts of heroism that do not warrant the Medal of Honor. DistServMedal=Distinguished Service Medal DistServMedalCrit=Complete all missions DistServMedalCritM=Awarded to a player that gets over 500 kills and 250 Objective Points in Ranked Matches. DistServMedalHistDesc=Awarded for exceptionally meritorious service in a position of great responsibility. EAMECampaignMedal=European-African-Middle Eastern Campaign Medal EAMECampaignMedalCritM=Awarded to a player who plays every map at least once in a Ranked Match. EAMECampaignMedalHistDesc=Awarded for service in the European-African-Middle Eastern theater during World War II. GoodConductMedal=Good Conduct Medal GoodConductMedalCrit=All missions completed without shooting an ally GoodConductMedalCritM=Awarded to a player who plays 20 consecutive Ranked Matches without getting a team kill. GoodConductMedalHistDesc=Awarded to Army personnel for one year of honorable federal military service during the war. LegionOfMerit=Legion of Merit LegionOfMeritCrit=Complete any mission without dying. LegionOfMeritCritM=Awarded to a player who gets over 30 Objective Points in one Ranked Match. LegionOfMeritHistDesc=Awarded to Army personnel for exceptionally meritorious conduct in the performance of outstanding services. MeritoriousUnitCitation=Meritorious Unit Citation MeritoriousUnitCitationCritM=Awarded to each player on a team where the team gets a total of 10 Team Points in one Ranked Match.\n\n MeritoriousUnitCitationHistDesc=Awarded to American units for efficiency in the battlefield against an armed enemy. ParachutistsBadge=Parachutist s Badge ParachutistsBadgeCritM=Awarded to a player who successfully completes an Airdrop Kick. ParachutistsBadgeHistDesc=Awarded to a soldier who has completed the prescribed proficiency tests, or who has taken part in at least one combat jump. PresUnitCitation=Presidential Unit Citation PresUnitCitationCritM=Awarded to each player on a team where the team gets a total of 20 Team Points in one Ranked Match. PresUnitCitationDesc=Awarded to American units for extraordinary heroism against an armed enemy. PurpleHeart=Purple Heart PurpleHeartCritM=Awarded to a player who manages to regain full health after being on the verge of death. PurpleHeartHistDesc=Awarded to military personnel who receive wounds as a result of enemy action, and posthumously to soldiers who are killed in action or die of their wounds. SilverStar=Silver Star Medal SilverStarCrit=Earn a 4 Star rating on all missions in the Normal difficulty SilverStarCritM=Awarded to a player who gets over 20 first place Ranked Match finishes. SilverStarHistDesc=Awarded to Army personnel for gallantry in action while serving in any capacity. SoldiersMedal=Soldiers Medal SoldiersMedalCrit=Equip and use all weapons in the game SoldiersMedalCritM=Awarded to a player who sucessfully gets 20 Ranked Match kill assists in one career. SoldiersMedalHistDesc=Awarded to Army personnel who distinguished themselves by heroism not involving actual conflict with the enemy. WWIIVictoryMedal=World War II Victory Medal WWIIVictoryMedalCrit=Complete all missions WWIIVictoryMedalCritM=Awarded to a player for coming in first place on every map in Ranked Matches. WWIIVictoryMedalHistDesc=Awarded for service in the US Armed Forces during World War II [SceneHeaders] Audio=オーディオ Cheats=チート Controller=コントローラー Credits=クレジット Difficulty=難易度 LoadMission=ミッションをロード MainMenu=メインメニュー Matchmaking=マッチメイキング MatchmakingOptions=マッチメイキングオプション MultiplayerMenu=マルチプレイヤーメニュー Options=オプション StartGame=ゲーム開始 Stats=戦績 Video=ビデオ WeaponLoadout=Weapon Loadout XboxLive=Xbox LIVE XboxLiveMenu=Xbox LIVE Menu XboxMarketplace=Xbox Marketplace [ServerList] AddToFavorites=Add to Favorites Avalanche=Avalanche ConnectToIP=Connect to IP DedicatedOnly=Dedicated Server Only DestroyedVillage=Destroyed Village EnablePunkbuster=Enable Punkbuster on Client Favorites=Favorites GameType=Game Type Hide=Hide HideLocked=Hide Locked Husky=ハスキー Internet=Internet JoinGame=Join Game Neptune=Neptune NoPassword=No Password NotFull=Not Full ObjectiveAirborne=OA Ping=Ping Players=Players Populated=Populated Punkbuster=Punkbuster Ranked=Ranked RefreshList=Refresh List Remagen=Remagen RemoveFromFavorites=Remove from Favorites SameVersion=Same Version ServerName=Server Name TeamDeathmatch=TDM TeamDeathmatchAirborne=ADM TheHunt=The Hunt TotalServers=Total Servers UpdateServer=Update [SkillDrop] Five=5 / 5 Four=4 / 5 One=1 / 5 Three=3 / 5 Two=2 / 5 Zero=0 / 5 [Skilldrop_AVA_Archway] TEXT=Land through the open archway [Skilldrop_AVA_CargoLoader] TEXT=Land on top of the cargo loader [Skilldrop_AVA_Column] TEXT=Land on top of the column [Skilldrop_AVA_Opening] TEXT=Land through the opening [Skilldrop_AVA_WaterTower] TEXT=Land on top of the water tower [Skilldrop_FAC_Catwalk] TEXT=Land on top of the catwalk [Skilldrop_FAC_Doorway] TEXT=Land through the doorway [Skilldrop_FAC_FlatbedTrain] TEXT=Land on top of the flatbed train car [Skilldrop_FAC_FuelTank] TEXT=Land on top of the fuel tank [Skilldrop_FLK_Doorway] TEXT=Land through the doorway [Skilldrop_FLK_Scaffolding] TEXT=Land on the scaffolding outside the doorway [Skilldrop_FLK_SecretEntrance] TEXT=Land in the secret entrance [Skilldrop_HUS_Balcony] TEXT=Land on the balcony through the opening [Skilldrop_HUS_Catwalk] TEXT=Land on the catwalk inside the tower [Skilldrop_HUS_Church] TEXT=Stick the landing on the church steeple [Skilldrop_HUS_Gatehouse] TEXT=Land through the gatehouse window [Skilldrop_HUS_Rooftop] TEXT=Land on the small rooftop [Skilldrop_MG_Balcony] TEXT=Land through the hole in the wall [Skilldrop_MG_Balcony2] TEXT=Land on the balcony [Skilldrop_MG_Church] TEXT=Land on the church steeple [Skilldrop_MG_Doorway] TEXT=Land inside the destroyed room [Skilldrop_MG_Planks] TEXT=Land on the planks between the houses [Skilldrop_NEP_House] TEXT=Land in the destroyed house [Skilldrop_NEP_Pillbox] TEXT=Land through the pillbox door [Skilldrop_NEP_Roof] TEXT=Land on the rooftop [Skilldrop_NEP_SecondFloor] TEXT=Land in the room on the second floor [Skilldrop_NEP_Wall] TEXT=Land on top of the cement wall [Stats] 5InARow=五人抜き Accuracy=命中率 Arms=Arms Badges=記章 Deaths=死亡回数 FavoriteWeapon=愛用の武器 FirstPlaces=1st Places GamesPlayed=Games Played GrenadeKills=手榴弾の殺傷数 GrenadesKicked=手榴弾を蹴った回数 Groin=Groin Headshots=ヘッドショット回数 HitLocation=命中箇所 Hits=命中回数 Jumps=降下回数 KillAssists=殺傷支援回数 Kills=殺傷数 KillsDeathRatio=殺傷/死亡 比率 Legs=足 Losses=敗北回数 Medals=勲章 MeleeKills=格闘の殺傷数 PlayerProfile=プレイヤープロファイル PleaseWait=お待ち下さい。 RetrievingStats=サーバーから戦績を読み出し中… SecondPlaces=2nd Places Shots=射撃回数 Stats=戦績 Suicides=自殺回数 TeamKills=チームキル回数 ThirdPlaces=3rd Places TimePlayed=Time Played Torso=胴体 TripleKills=Triple Kills Wins=勝利回数 [Titles] Avalanche=The Show Husky=Infinite Mischief MarketGarden=The Opening Neptune=Saved By Sacrifice Varsity1=Young Fools Varsity2=Flying Through Hail [TNC] AccountSetUp=EA Account Set Up Age_Invalid=Your age does not meet the required age to play Medal of Honor Airborne™ CompleteRegistration=Complete Your Registration DateOfBirth=Date of Birth Day=Day DeclineTerms=You will not be able to play Medal of Honor Airborne™ online without accepting the EA Online Terms Conditions EAContactQues=EA may contact me about EA products, news and events? EAShareInfoQues=EA may share my info with select EA partners? EmailAddress_Invalid=Email Address is Missing of Invalid FinishRegistration=To finish your registration with EA, please answer the following… InvalidEntries=One or more of the fields had an invalid entry. Month=Month NewAccountFail=Unable to process New Account. Notification=You will need an EA Account to play online. ParentalEmail_Invalid=Parental Email is Missing or Invalid ParentalEmail_Required=You are required to enter a Parental Email in order to play Medal of Honor Airborne™ Password_Invalid=Password is Missing or Invalid Submit=Submit ToS=EA Online Terms Conditions Username_Invalid=Username is Missing or Invalid VerifyPassword_Invalid=Verify Password is Missing or Invalid WhereApplicable=where applicable Year=Year [TRA_HUDMSG_EXIT] MESSAGE=移動キーを押して飛び出し口から降下しろ [TRA_HUDMSG_GREASE] MESSAGE=水平を保ち、前進キーを押しながら高速着地しろ [TRA_HUDMSG_JUMP1] MESSAGE=移動キーを押してパラシュートを操縦しろ [TRA_HUDMSG_JUMP2] MESSAGE=フレアキーを押し続けてパラシュートを減速しろ [TRA_HUDMSG_LOOK] MESSAGE=マウスを使用して周囲を見回せ [TRA_HUDMSG_PUSH] MESSAGE=時間内に飛ばない場合には押し出されるだろう [Transition] Avalanche=Paestum, Italy Factory=Essen, Germany FlakTower=Der Flakturm MarketGarden=Nijmegen, Holland Neptune=Audouville, France [TRN_HUDMSG_10-50] MESSAGE=降下訓練 1 10/50 [TRN_HUDMSG_10-50_J2] MESSAGE=降下訓練 2 10/50 [TRN_HUDMSG_10-50_J3] MESSAGE=降下訓練 3 10/50 [TRN_HUDMSG_15-50] MESSAGE=降下訓練 1 15/50 [TRN_HUDMSG_20-50] MESSAGE=降下訓練 1 20/50 [TRN_HUDMSG_20-50_J2] MESSAGE=降下訓練 2 20/50 [TRN_HUDMSG_20-50_J3] MESSAGE=降下訓練 3 20/50 [TRN_HUDMSG_25-50] MESSAGE=降下訓練 1 25/50 [TRN_HUDMSG_30-50] MESSAGE=降下訓練 1 30/50 [TRN_HUDMSG_30-50_J2] MESSAGE=降下訓練 2 30/50 [TRN_HUDMSG_30-50_J3] MESSAGE=降下訓練 3 30/50 [TRN_HUDMSG_40-50] MESSAGE=降下訓練 1 40/50 [TRN_HUDMSG_40-50_J2] MESSAGE=降下訓練 2 40/50 [TRN_HUDMSG_40-50_J3] MESSAGE=降下訓練 3 40/50 [TRN_HUDMSG_50-50] MESSAGE=降下訓練 1 50/50 [TRN_HUDMSG_50-50_J2] MESSAGE=降下訓練 2 50/50 [TRN_HUDMSG_50-50_J3] MESSAGE=降下訓練 3 50/50 [TRN_HUDMSG_Bronze] MESSAGE=ブロンズウィング賞を受賞した! [TRN_HUDMSG_Gold] MESSAGE=ゴールドウィング賞を受賞した! [TRN_HUDMSG_GREASELANDING] MESSAGE=素早く、まっすぐにして高速着地しろ [TRN_HUDMSG_Silver] MESSAGE=シルバーウィング賞を受賞した! [UIScene_MPScoreboard] AllyName=Allies AxisName=Axis [Unrealkey] UNREALKEY_A=A UNREALKEY_Add=Add UNREALKEY_B=B UNREALKEY_Backslash=Backslash UNREALKEY_BackSpace=BackSpace UNREALKEY_C=C UNREALKEY_CapsLock=Caps Lock UNREALKEY_Comma=Comma UNREALKEY_D=D UNREALKEY_Decimal=Decimal UNREALKEY_Delete=Delete UNREALKEY_Divide=Divide UNREALKEY_Down=Down UNREALKEY_E=E UNREALKEY_Eight=Eight UNREALKEY_End=End UNREALKEY_Enter=Enter UNREALKEY_Equals=Equals UNREALKEY_Escape=Escape UNREALKEY_F=F UNREALKEY_F1=F1 UNREALKEY_F10=F10 UNREALKEY_F11=F11 UNREALKEY_F12=F12 UNREALKEY_F2=F2 UNREALKEY_F3=F3 UNREALKEY_F4=F4 UNREALKEY_F5=F5 UNREALKEY_F6=F6 UNREALKEY_F7=F7 UNREALKEY_F8=F8 UNREALKEY_F9=F9 UNREALKEY_Five=Five UNREALKEY_Four=Four UNREALKEY_G=G UNREALKEY_H=H UNREALKEY_Home=Home UNREALKEY_I=I UNREALKEY_Insert=Insert UNREALKEY_J=J UNREALKEY_K=K UNREALKEY_L=L UNREALKEY_Left=Left UNREALKEY_LeftAlt=Left Alt UNREALKEY_LeftBracket=Left Bracket UNREALKEY_LeftControl=Left Control UNREALKEY_LeftMouseButton=Left Mouse UNREALKEY_LeftShift=Left Shift UNREALKEY_M=M UNREALKEY_MiddleMouseButton=Middle Mouse UNREALKEY_MouseScrollDown=Mouse Wheel Down UNREALKEY_MouseScrollUp=Mouse Wheel Up UNREALKEY_Multiply=Multiply UNREALKEY_N=N UNREALKEY_Nine=Nine UNREALKEY_NumLock=NumLock UNREALKEY_NumPad Eight=NumPad Eight UNREALKEY_NumPad Five=NumPad Five UNREALKEY_NumPad Four=NumPad Four UNREALKEY_NumPad Nine=NumPad Nine UNREALKEY_NumPad One=NumPad One UNREALKEY_NumPad Seven=NumPad Seven UNREALKEY_NumPad Six=NumPad Six UNREALKEY_NumPad Three=NumPad Three UNREALKEY_NumPad Two=NumPad Two UNREALKEY_NumPad Zero=NumPad Zero UNREALKEY_O=O UNREALKEY_One=One UNREALKEY_P=P UNREALKEY_PageDown=Page Down UNREALKEY_PageUp=Page Up UNREALKEY_Pause=Pause UNREALKEY_Period=Period UNREALKEY_Q=Q UNREALKEY_Quote=Quote UNREALKEY_R=R UNREALKEY_Right=Right UNREALKEY_RightAlt=Right Alt UNREALKEY_RightBracket=Right Bracket UNREALKEY_RightControl=Right Control UNREALKEY_RightMouseButton=Right Mouse UNREALKEY_RightShift=Right Shift UNREALKEY_S=S UNREALKEY_ScrollLock=ScrollLock UNREALKEY_Semicolon=Semicolon UNREALKEY_Seven=Seven UNREALKEY_Six=Six UNREALKEY_Slash=Slash UNREALKEY_SpaceBar=SpaceBar UNREALKEY_Subtract=Subtract UNREALKEY_T=T UNREALKEY_Tab=Tab UNREALKEY_Three=Three UNREALKEY_ThumbMouseButton=Thumb Mouse Button UNREALKEY_Tilde=Tilde UNREALKEY_Two=Two UNREALKEY_U=U UNREALKEY_Underscore=Underscore UNREALKEY_Up=Up UNREALKEY_V=V UNREALKEY_W=W UNREALKEY_X=X UNREALKEY_Y=Y UNREALKEY_Z=Z UNREALKEY_Zero=Zero [UpgradeName] 20RoundMagazine=20 Round Magazine 20RoundMagazineDesc=A box magazine that provides twice the round capacity and a faster reload. 2Taped20RoundMagazines=Dual Magazines 2Taped30RoundMagazines=Dual Magazines 50RoundDrum=50 Round Drum Magazine 50RoundDrumDesc=A huge cylindrical magazine increases the volume of fire with 50 rounds. 5RoundClipDesc=An assembled clip of 5 rounds that can be quickly inserted for a fast full reload. 5RoundStripperClip=5 Round Stripper Clip 64RoundMagazine=64 Round Magazine 64RoundMP40Magazine=64 Round Magazine 64RoundMP40MagazineDesc=A prototype magazine assembly for the MP40. Two magazines welded together give a huge 64 round capacity. 712Conversion=712 Conversion Kit 712ConversionDesc=The 712 Schnellfeuer has a selective fire mechanism allowing full-automatic or single shot fire. Full-auto fires very fast at 1000 rounds per minute. 8RoundClip=8 Round Clip 8XScope=8x Scope A2RearSight=A2 Adjustable Sights ButtStock=Shoulder Stock ColtMagnumRoundsDesc=Special ammo with increased power that will drop a target with one well placed hit. Compensator=Compensator CuttsCompensator=Cutts Compensator CuttsCompensatorDesc=The compensator attaches to the muzzle and deflects the blast upwards, reducing muzzle rise to a minimum. DualMagazines=Dual Magazines DualMagazinesBARDesc=Two magazines attached side by side makes another 20 rounds ready for a quick reload. DualMagazinesDesc=Two magazines taped together allow a quick reload with a fresh 32 mag at the ready. DualMagazinesSTG=Dual Magazines DualMagazinesSTGDesc=Two magazines attached side by side makes another 30 rounds ready for a quick reload. FlashSuppressor=Muzzle Brake GrenadeBandolierDesc=A bag designed to hold more grenades. GrenadeMusetteBagDesc=A larger bag designed to hold more grenades. GrenadeSatchelDesc=A bag designed to hold more grenades. ImprovedMuzzleBreak=Muzzle Brake ImprovedSight=Improved Sights LeatherHolster=Leather Holster LeatherHolsterDesc=A leather holster that allow a faster weapon draw time. LockBarAdjustableSights=Lock Bar Adjustable Sights LockBarAdjustableSightsDesc=A variable sight that allows a range of adjustment. M116Bayonet=M1 16" Bayonet M116BayonetDesc=A huge bayonet that can be attached to the lug on the barrel heat shield delivers devastating one hit melee kills with a longer reach. M1918A2AdjustableSights=A2 Adjustable Sights M1918A2AdjustableSightsDesc=A variable sight that allows a range of adjustment. M1918Compensator=Compensator M1918CompensatorDesc=A compensator that deflects muzzle blast, significantly reducing recoil and muzzle rise during full auto fire. M1928Front PistolGrip=Front Pistol Grip M1928FrontPistolGripDesc=Forward hand grip provides more accuracy and stability when firing in full-auto. M1GrenadeLauncher=M1 Grenade Launcher M1GrenadeLauncherDesc=A barrel attachment that allows firing of a MKII Frag grenade from the muzzle. M1MatchGradeBarrel=M1 Match Grade Barrel M1MatchGradeBarrelDesc=A precision made barrel that increases accuracy in all aspects. M7A1GrenadeLauncher=M7A1 Grenade Launcher M7A1GrenadeLauncherDesc=A barrel attachment that allows firing of a MKII Frag grenade from the muzzle.\n MagnumRounds=Buckshot Rounds MagnumRoundsDesc=Powerful 12 gauge shells deliver heavier damage and more knock down power. MatchGradeTrigger=Match Grade Trigger MatchGradeTriggerDesc=A match grade trigger allows faster firing with accuracy. ModifiedChoke=Modified Choke ModifiedChokeDesc=A tighter choke on the barrel constricts the shot pattern, allowing greater accuracy at longer ranges. MuzzleBreak=Muzzle Brake MuzzleBreakDesc=Similar to a compensator, this muzzle attachment deflects the blast, reducing recoil and muzzle rise. PistolGrip=Front Pistol Grip PolishedBolt=Polished Match Grade Bolt PolishedMatchGradeBolt=Polished Match Grade Bolt PolishedMatchGradeBoltDesc=A precision made bolt assembly that allows increased rate of fire with faster lock up time. PortedGasCylinder=Match Grade Barrel RocketEnhancedScopeDesc=A variable sight that allows a range of adjustment. RocketMusetteBagDesc=A larger bag to store more shells. Allows more shells to be carried RocketSatchelDesc=A bag to store more shells. Allows more shells to be carried. SchiessbecherGrenadeLauncher=Schiessbecher Grenade Launcher SchiessbecherGrenadeLauncherDesc=A barrel attachment that allows firing of a 30mm grenade from the muzzle. The 30mm is more powerful than the MKII Frag. ShellBag=Shell Bag (2) ShoulderStock=Shoulder Stock ShoulderStockDesc=The wooden stock allows shouldering of the weapon, reducing recoil and muzzle climb to a minimum. SSDagger=Dagger SSDaggerDesc=A close combat melee weapon that can kill in one strike. StripperClip=5 Round Stripper Clip TapedMagazines=Dual Magazines TrenchKnife=Trench Knife ZF4Scope=ZF4 Scope ZF4ScopeDesc=An effective long range sniper scope that allows greater accuracy. Combined with the G43 semi-automatic, it makes a deadly sniper rifle. ZFTacticalScope=ZF Tactical Scope ZFTacticalScopeDesc=A medium range tactical scope that can be detached quickly provides accurate automatic bursts of fire. It has no zoom function, but makes the StG.44 a devastating weapon in any situation. [Warnings] NoD3D9=The DirectX 9.0c installation is incomplete. Please re-run the Medal of Honor Airborne Installer. UnsupportedVideoCard=The Video Card in use is not supported. Please see the Readme file for minimum specifications. WeaponName 原文 Bar=M1918 Browning Automatic Rifle BarDesc=The BAR is an automatic rifle delivering very heavy damage at a controllable 450 rounds per minute. Effective at medium range and accurate in short bursts but has heavy recoil. BARFriendly=BAR C96MauserDesc=The Broom Handle. A very accurate pistol effective at close range. It has a larger 10 round Magazine, but the 9mm causes less damage. C96MauserFriendly=C96 Mauser FG42=FG42 G43=G43 Gewehr G43Desc=Also known as the Kar.43, this rifle is semi-automatic and can be fitted with a scope. It is effective at long range with good ammo capacity. G43Friendly=G43 Gammon=No.82 Gammon Grenade GammonDesc=An elastic bag stuffed with a large amount of plastic explosive and armed with and Always Fuze. It has massive damage potential. GammonFriendly=Gammon Grenade K98=K98k Karabiner Kurtz K98kDesc=This bolt action rifle can take out a target with one well placed shot. Effective at long range, it has a slow rate of fire and slow reloads. K98kFriendly=K98k M12ShotgunFriendly=Shotgun M12TrenchGun=M12 Shotgun M12TrenchGunDesc=A powerful and devastating weapon, the 12 gauge is effective against groups of enemies in close quarters. It is slow to reload and has limited range. M18Friendly=Recoilless M18RecoillessRifle=M18 Recoilless Rifle M18RecoillessRifleDesc=The M18 fires a high explosive artillery shell at high velocity. It is extremely heavy and very slow to reload. M1903SpringfieldFriendly=Springfield M1903SpringfieldSniperDesc=A precision instrument, the M1903 is fitted with a scope and can take out most targets with one shot to the head or chest. Effective at long range, but it has a slow rate of fire. M1911Colt=M1911 Colt .45 M1911ColtDesc=The 1911 delivers stopping power with every shot at close range. It has significant recoil and a 7 round magazine. M1911ColtFriendly=Colt .45 M1918BrowningAutomaticRifle=M1918 Browning Automatic Rifle M1928ThompsonDesc=The Tommy Gun, a deadly submachine gun firing 700 rounds per minute effective at short range. It has knockdown power, but has significant recoil. M1928ThompsonFriendly=Thompson M1Garand=M1 Garand M1GarandDesc=An accurate and effective battle rifle, the M1 can deliver damage very accurately and quickly at long range. It is semi-automatic, but has a small ammo capacity. M1GarandFriendly=Garand Mauser=C96 Mauser MKIIFragGrenade=MKII Fragmentation Grenade MKIIFragGrenadeDesc=A metal body stuffed with an explosive charge designed to break up into multiple fragments. The fuse can be shortened by cooking the grenade. MKIIFragGrenadeFriendly=MKII Frag Grenade MP40=Maschinenpistole 40 MP40Desc=Light recoil submachine fun firing 500 rounds per minute and effective at short range. The 9mm has accurate and rapid fire, but causes less damage. MP40Friendly=MP40 PanzerschreckDesc=The Tank Terror is a rocket propelled weapon good at long range. The 88mm rocket is easy to reload and has good armor penetration, but the weapon is very bulky and heavy. PanzerschreckFriendly=Panzerschreck Panzerschrek=RPzB 54 Panzerschreck Pistol=Pistol Primary=Primary PrimaryWeapon=Primary Weapon Secondary=Secondary SecondaryWeapon=Secondary Weapon Sidearm=Sidearm Springfield=M1903 Springfield Sniper STG44=StG.44 SturmGewehr Stg44Desc=This Assault Rifle is one of the most devastating weapons in the war. Accurate at 550 rounds per minute and effective at medium range, it s a one-man assault squad. StG44Friendly=StG.44 StickGrenade=Model 24 Stielhandgranate StickGrenadeDesc=The Stick grenade or Potato Masher is a heavy metal can filled with explosive and attached to a wooden handle. StickGrenadeFriendly=M24 Stick Grenade Thompson=M1928 Thompson 和訳 Bar=M1918A2 ブローニング・オートマチック・ライフル BarDesc=M1918A2、通称BARはブローニング・アームズ社が開発した軽機関銃である。毎分450発の連射速度を持ち、反動は大きいが中距離までなら有効な射撃ができる。 BARFriendly=BAR C96MauserDesc=マウザー・ミリタリー 9mm、通称レッド9はマウザー社が開発した拳銃である。装弾数は10発と多く近距離では正確な射撃ができる。しかし、9ミリ パラベラム弾を使用するため威力は低い。 C96MauserFriendly=レッド9 FG42=FG42 G43=Gew43 G43Desc=Gew43、後のKar43はワルサー社が開発したセミオートマチックライフルである。狙撃スコープを装着することができ、遠距離での射撃に優れる。 G43Friendly=Gew43 Gammon=No.82 ガモン爆弾 GammonDesc=No.82 ガモン爆弾は大量の爆薬が詰められているプラスチック爆弾である。爆発時には多大な被害を与えるであろう。 GammonFriendly=ガモン爆弾 K98=Kar98k K98kDesc=Kar98kはマウザー社が開発したボルトアクションライフルである。遠距離の目標に対しても高い精度を誇るが連射速度は遅い。7.92mm x 57弾を使用。 K98kFriendly=Kar98k M12ShotgunFriendly=M12 ショットガン M12TrenchGun=M12 ショットガン M12TrenchGunDesc=M12 ショットガンとはウィンチェスター社が開発したポンプアクション式の散弾銃である。1発で広範囲に弾が散乱するため敵の集団には有効であるが、射程が短く連射速度も遅い。 M18Friendly=M18 無反動砲 M18RecoillessRifle=M18 無反動砲 M18RecoillessRifleDesc=M18 無反動砲は歩兵が携行できる対戦車ロケット発射器である。威力は非常に高いが重く、装填に時間がかかる。 M1903SpringfieldFriendly=スプリングフィールド M1903SpringfieldSniperDesc=M1903A4はスプリングフィールド国営造兵廠がM1903A3をベースに開発したボルトアクション式の狙撃ライフルである。その精密さはほとんどの相手の頭を撃ち抜く。反面、連射速度は遅い。 M1911Colt=M1911A1 M1911ColtDesc=M1911A1はコルト社が開発した拳銃である。近距離では十分な威力を発揮する。 M1911ColtFriendly=M1911A1 M1918BrowningAutomaticRifle=M1918A2 ブローニング・オートマチック・ライフル M1928ThompsonDesc=M1928A1、通称トミーガンはジョン・トンプソンと共にサベージアームズ社が開発した短機関銃である。毎分700発という高速の連射速度は反動が大きいが、目の前の敵を瞬時に蜂の巣にできるであろう。 M1928ThompsonFriendly=トンプソンM1928A1 M1Garand=M1ガーランド M1GarandDesc=M1ライフル、通称M1ガーランドはスプリングフィールド国営造兵廠が開発したセミオートマチックライフルである。ボルトアクションライフルより素早く、そして正確に弾を撃ち込むことができる。しかし、全ての弾を撃ち尽くさないと再装填ができないという欠点を持つ。 M1GarandFriendly=M1ガーランド Mauser=レッド9 MKIIFragGrenade=MK2破片手榴弾 MKIIFragGrenadeDesc=MK2破片手榴弾は対人用の手榴弾である。中には爆薬と1000個の破片が詰められており、爆発時には広範囲に被害を及ぼす。安全ピンを抜いた後に投げる時間を調節することで爆発時間を調節することができる。 MKIIFragGrenadeFriendly=MK2破片手榴弾 MP40=MP40 MP40Desc=MP40とはエルマ・ベルケ社が開発した短機関銃である。毎分500発の連射速度を持つが9ミリ パラベラム弾を使うため威力は低い。 MP40Friendly=MP40 PanzerschreckDesc=RPzb 54、通称パンツァーシュレック (戦車の恐怖) はアメリカ軍が使うバズーカを元に開発された歩兵が携行できる対戦車ロケット発射器である。使用する8.8cmロケット弾は非常に強力な破壊力を持つが重量は重い。 PanzerschreckFriendly=パンツァーシュレック Panzerschrek=RPzB 54 パンツァーシュレック Pistol=拳銃 Primary=プライマリ PrimaryWeapon=プライマリ武器 Secondary=セカンダリ SecondaryWeapon=セカンダリ武器 Sidearm=サイドアーム Springfield=スプリングフィールド M1903A4 狙撃ライフル STG44=StG44 Stg44Desc=StG44、旧名MP44はハーネル社が開発した突撃ライフルである。毎分500発の連射速度を持ち、中距離まで安定した精度を持ち、奇襲を仕掛ける際には心強い。 StG44Friendly=StG44 StickGrenade=M24型柄付手榴弾 StickGrenadeDesc=M24型柄付手榴弾、欲に呼ばれるポテトマッシャー (じゃがいも潰し) は対人用の手榴弾である。木製の棒に爆薬が入った缶詰のようなものがついている。 StickGrenadeFriendly=M24型柄付手榴弾 Thompson=トンプソンM1928A1 [WeaponStats] Accuracy=Accuracy AmmoCapacity=Ammo Capacity Damage=Damage RateofFire=Rate of Fire Recoil=Recoil ReloadSpeed=Reload Speed [XLast] DemoPresnse=Playing MOH Airborne Demo
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0 A B C D E F G H I K L M N P Q R S T U V W Y Z 0 2x4 A Acetylene Tank? Acoustic Guitar? Ad board? Air Horn Amplifier Assault Rifle? Auger B Bag of Marbles? Bar Stool? Baseball Bat Basket Ball? Bass guitar? Battery Battle Axe? Beach Ball? Beer Hat Bench Bingo Ball Cage? Blambow Blazing Aces Blitzkrieg Blue Spray Paint Boomstick Bow and Arrow Bowie Knife Bowling Ball? Bowling Pin? Box of Nails Boxing Gloves Brick? Broadsword Broom Handle Bucket Burning Skull Bull Skull? C Cactus Plant? Cardboard Box Cardboard Cutout? Cash Register? Casino Chips? Cement Saw? Centurion Bust? ChainSaw Chef Knife Combo Weapons? Comedy Trophy? Computer Case Construction Hat Cooking Oil? Cooking Pot Croupier Stick? Crowbar? Cushioned Tall Chair? D Defiler Dolly? Donkey Lamp? Drill Bucket Driller Drill Motor? Drink Cart? Drum? Dumbell? Dynameat Dynamite? E Electric Chair Electric Guitar Electric Rake Exsanguinator? F Fancy Bench? Fancy Painting? Fancy Small Chair? Fancy Tall Chair? Fire Axe Firecracker? Fire Extinguisher Fire Spitter? Flamethrower? Flaming Gloves Flashlight Flower Pot? Foam Hand Folding Chair Football Fountain Fireworks Fountain Lizard Freedom Bear Freezer Bomb? G Garbage Bag Garbage Can Gasoline Canister Gem Blower Gems Giant Die? Giant Stuffed Bull? Giant Stuffed Donkey? Giant Stuffed Elephant? Giant Stuffed Rabbit Giant Pink Chainsaw Gift Shop Lamp? Goblin Mask? Golf Club? Green Spray Paint Grenade Gumball Machine? H Hacker? Handbag Hanger Hail Mary? Handgun Handychipper? Heliblade? Highback Oak Chair? Holy Arms? Hunk of Meat? I I.E.D. Infernal Arms? K Kanata Sword? Keyboard? Ketchup Knife Gloves? L Lance? Large Barrel? Large Fern Tree Large Planter? Large Potted Plant? Large Vase? Large Wrench? Laser Sword Lawn Dart Lawnmower LCD monitor Lead Pipe? Leaf Blower Leaf Rake Liberty torch? Light Machine Gun? Lizard Mask LMG? Long Stick? M Machine Gun Motorcycle? Machete? Magician Sword? Mailbox? Mannequin female? Mannequin Male? Massager Mic Stand? Meat Cleaver? Medicine ball? Merc Assault rifle? Metal Barricade? Metal Baseball Bat Metal Garbage Can? Merc Assault Rifle? Military Case? Mining Pick? MMA Gloves Molotov Moose Head? Motor Oil Music Discs? Mustard N Newspaper Newspaper Box Nightstick? Novelty Beer Mug? Novelty Cell Phone? Novelty Liquor bottle Novelty Perfume Bottle? Novelty Poker Chip? P Padded Blue Chair? Paddle? Paddlesaw Painting? Pallet Pan? Parablower? Parasol? Patio Chair? Patio Table Pitchfork Plastic Bin? Plastic Garbage Can? Plates? Plate Launcher? Playing Cards? Ply Wood? Porta-Mower? Power Drill Power Guitar Propane Tank コンボ武器材料 Protestor Sign? Purple Spray Paint Push Broom Pylon Q Queen? R Roadster? Roaring Thunder Rotating Display? Robot Bear Rocket Fireworks? Rocket Launcher? Roulette Wheel? Round Potted Plant Round Saw? S Sandwich Board? Saw Blade? Scissors Servbot Mask Serving trey? Shotgun Shower Head Six Shooter? Sledge Hammer Slicecycle? Small Fern Tree? Small Painting? Small Potted plant? Small Suitcase? Small Vase? Sniper Rifle Snowball Cannon Soccer Ball? Speaker? Spear Spiked Bat Spot Light? Square Sign? Stand? Steel Shelving|? Step Ladder? Sticky Bomb? Stick Pony? Stone Statue? Stool? Suitcase? Super Slicer Swordfish? T Table Lamp? Tenderizer Tennis Racket? Tesla Ball? Tiki Mask? Tiki Torch Tire? Tomahawk? Toy Helicopter? Toy Spitball Gun? Training Sword? Treasure Chest? Tricycle? U Utility Cart V Vacuum Cleaner? Velvet Bar? Vinyl Records? W Wacky Hammer? Water Bottle? Water Cooler? Water Gun Wheelchair Whipped Cream? Whiskey Y Yellow Tall Chair? Z Zombie Mask? Zombie Thrower?
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ゲーム情報(登録されているタグ) シリーズ>Antique Road Trip ジャンル>アイテム探し 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/12086/antique-road-trip-2-homecoming/index.html 日本語 紹介文 James and Grace Anderson take a vacation from their antiques business, only to find themselves the new owners of another shop! Help them save the store by collecting treasures and selling them for a tidy profit. Explore lush scenes from Montana, Wisconsin Louisiana and solve new, unique puzzles in this challenging Hidden Object game! Fun gameplay Exciting puzzles Open up another antiques shop! Play Antique Road Trip USA 画像 « » var ppvArray_0_5f5c3134c0f9804ff374af8ada9a0f01 = new Array(); ppvArray_0_5f5c3134c0f9804ff374af8ada9a0f01[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Antique+Road+Trip+2%3A+Homecoming&file=en_antique-road-trip-2-homecoming-screen1.jpg ; window.onload=function(){ ppvShow_0_5f5c3134c0f9804ff374af8ada9a0f01(0); }; function ppvShow_0_5f5c3134c0f9804ff374af8ada9a0f01(n){ if(!ppvArray_0_5f5c3134c0f9804ff374af8ada9a0f01[n]){ alert( 画像がありません ); return; } ppv_0_5f5c3134c0f9804ff374af8ada9a0f01$( ppv_img_0_5f5c3134c0f9804ff374af8ada9a0f01 ).src=ppvArray_0_5f5c3134c0f9804ff374af8ada9a0f01[n]; ppv_0_5f5c3134c0f9804ff374af8ada9a0f01$( ppv_link_0_5f5c3134c0f9804ff374af8ada9a0f01 ).href=ppvArray_0_5f5c3134c0f9804ff374af8ada9a0f01[n]; ppv_0_5f5c3134c0f9804ff374af8ada9a0f01$( ppv_prev_0_5f5c3134c0f9804ff374af8ada9a0f01 ).href= javascript ppvShow_0_5f5c3134c0f9804ff374af8ada9a0f01( +(n-1)+ ) ; ppv_0_5f5c3134c0f9804ff374af8ada9a0f01$( ppv_next_0_5f5c3134c0f9804ff374af8ada9a0f01 ).href= javascript ppvShow_0_5f5c3134c0f9804ff374af8ada9a0f01( +(n+1)+ ) ; } function ppv_0_5f5c3134c0f9804ff374af8ada9a0f01$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 コメント コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/0x0b/pages/89.html
ハイパーテキスト転送プロトコル RFC 2616 WebブラウザとWebサーバの間でHTMLなどのコンテンツの送受信に用いられる通信プロトコル リクエスト-レスポンス型 トランスポート・プロトコルとして通常TCPを使用 基本的な考え方は非常に単純であり「何を」「どうして」ほしいのかを相手に要求する。「何を」に当たるのがURL、「どうして」がメソッドにあたる。 World Wide WebにおけるWebページなどのリソースは、Uniform Resource Identifierによって指定される。 ポート番号80をデフォルトとして使用する(送信時は8080)。 TLSで暗号化され、セキュリティを確保したHTTPは、HTTPSと呼ばれる(httpsは実際にはURIスキームの1つであり、実際のプロトコルにはHTTP over SSL/TLSが用いられる)。 HTTP は基本的にサーバが状態を保持しない (stateless) プロトコルだが、データベースなどを使用するWebアプリケーションにおいては状態保持が必要だったため、そのためにいわゆる Cookie とよばれる機構が Netscape Communications Corporation によって導入された。Cookie を使用することによって状態を管理し、"セッション" を維持することが可能になる。 HTTPの拡張プロトコルとしてWebDAVがある。 UPnPでは、HTTPをUDP上で使用するHTTPUや、マルチキャストで使用するHTTPMUが規定された。 HTTP/0.9 URLのみの簡単なやりとり HTTP/1.0 NNTPやSMTPのような各種ヘッダが定義 HTTP_Cookieなどの利用 HTTP/1.1 複数データを転送するためのキープアライブ(keep-alive)機能やプロキシなどの利用も想定された仕様 バーチャルホストをサポートした。インターネット人気に伴い多くの企業がWebサイトを持ち始めたが、当時ではまだまだ企業が自前のWebサーバを運用するのは人員、効率の問題で難しかったためISPのサーバでホスティングをしていた。当時はまだ一社ごとに専用サーバを用意するほどのことでもないため一台のサーバで複数のWebサイトを運用していた。 しかしバーチャルホストには問題がある。例えばある1台のサーバに foo.example.com と bar.example.com という二つの仮想Webサーバがあるとする。ここではクライアントは http //foo.example.com/index.html にアクセスしたいとする。そのためにはまず foo.example.com をIPアドレスに解決するためDNSサーバに問い合わせ、そのサーバにアクセスし GET index.html を要求する。しかしサーバ側のIPアドレスは foo.example.com と bar.example.com 共におなじIPアドレスである。もし foo.example.com にも bar.example.com にも index.html というファイルが存在すればクライアントはどちらのサーバにアクセスしたのかわかるすべがない。 これを解決するにはそれぞれにIPアドレスを付与することで解決できるが、IPv4の資源を無駄にすることになる。 HTTP/1.1ではこれを解決するためにHostヘッダを追加した。 HTTP/1.0のヘッダ GET /index.html HTTP/1.0 HTTP/1.1のヘッダ GET /index.html HTTP/1.1 Host foo.example.com 動作 通信の開始 他のプロトコル同様クライアント側とサーバ側ではHTTPの役割が大きく異なる。HTTP通信を開始できるのはクライアント側のみである。 クライアント側はサーバにリクエストを送り、サーバはクライアントにレスポンスを返すのが最も典型的なHTTPのやりとりである。 接続 システム間でメッセージをやりとりするにはTCP接続を確立させる必要がある。 HTTP/0.9ではクライアントのリクエストごとにTCP接続を確立させる必要があったが、これは当時のWebサイトがシンプルなテキストベースであることが多かったためである。近年ではJavaScriptやアニメーション画像など、多数のオブジェクトが埋め込まれたWebサイトが一般的となってきているが、これら全てのオブジェクトを取得するたびにTCP接続を確立するのはサーバやネットワークに大きな負担を強いるため、HTTP/1.1では持続的接続がサポートされることとなった。ただしこの機能が利用できるのはサーバ側がその要求を許可した場合のみである。 パイプライン クライアントは前のリクエストに対するサーバの応答を待たずに別のリクエストを発行できる。 メソッド HTTPでは8つのメソッドが定義されている。ただし実際のHTTP通信ではGETとPOSTメソッドだけで殆どを占める。 HTTPメソッドの一覧 メソッド HTTP/0.9 HTTP/1.0 HTTP/1.1 GET ○ ○ ○ POST ○ ○ PUT △ ○ HEAD ○ ○ DELETE △ ○ OPTION ○ TRACE ○ CONNECT ○ GET 指定されたURIのリソースを取り出す。HTTPの最も基本的な動作で、HTTP/0.9では唯一のメソッド。 POST GETとは反対にクライアントがサーバにデータを送信するメソッドである。Webフォームや電子掲示板、Wikiなどに投稿する。GETの場合と同じくサーバはクライアントにデータを返すことができる。 PUT 指定したURIにリソースを保存する。URIが指し示すリソースが存在しない場合は、サーバはそのURIにリソースを作成する。画像のアップロードなどが代表的。 DELETE 指定したURIのリソースを削除する。 OPTION サーバを調査するメソッド。例えばサーバがサポートしているHTTPのバージョンなどを調査できる。 HEAD GETと似ているがサーバはHTTPヘッダのみ返す。クライアントはWebページを取得せずともそのWebページが存在するかどうかを知ることが出来る。例えばWebページのリンク先が生きているか検証するときなどにリンク先のデータを全て取得することなく調査することが出来る。 TRACE サーバまでのネットワーク経路をチェックできる。サーバは受け取ったメッセージのそれ自体をレスポンスのデータにコピーして応答する。WindowsのTracertやUNIXのTracerouteとよく似た動作。 CONNECT 暗号化したメッセージをプロキシで転送する際に用いる。 サーバの連携 バーチャルホスト リダイレクト 301 MovedというステータスコードとURIを受け取りクライアントはこの受け取ったURIに再度GETを送る。 クッキー(HTTP_Cookie) HTTPメッセージ クライアントからのHTTPリクエストは3つの要素から構成される。それぞれメソッド、URI、HTTPのバージョンでありスペースで区切られている。 下にもっとも単純な、クライアントとサーバ(www.google.co.jp 80)とのHTTPプロトコルのやり取りの例を挙げる。 クライアントのリクエスト GET / HTTP/1.0 GETがメソッド、URIは / 、バージョンはHTTP/1.0であることを示す。 URIは/でルートリソースを対象にしたリクエストであることを示している。TRACEなど特定のサーバを対象としないリクエストの場合には*が表示される。 サーバのレスポンス HTTP/1.0 200 OK Cache-Control private Content-Type text/html Set-Cookie PREF=ID=72c1ca72230dea65 LD=ja TM=1113132863 LM=111 3132863 S=nNO7MIp W2o7Cqeu_; expires=Sun, 17-Jan-2038 19 14 07 GMT; path=/; domain=.google.co.jp Server GWS/2.1 Date Sun, 10 Apr 2005 11 34 23 GMT Connection Close html head meta http-equiv="content-type" content="text/html; charset=Shift_JI S" title Google /title style !-- ・・・以下省略 上のリクエストのGETにあたる部分をメソッドといい、 HTTP/1.0では、GET, HEAD, PUT, POST, DELETE, LINK, UNLINK、 HTTP/1.1ではさらに、OPTIONS, TRACEがある。 GETメソッドのレスポンスにはヘッダ情報のあとに改行が挟まれ、コンテンツ本体が送られる。 HEADメソッドのレスポンスにはコンテンツサイズや更新日時などの情報を含むヘッダのみが送られる。 また、リクエストの2行目以降はヘッダを送る。 HTTPヘッダフィールド ヘッダの各要素は フィールド名 内容 のペアで構成される。 ブラウザの情報を表すUser-Agent、使用候補言語を表すAccept-Language、他ページへのリンクを辿った場合にそのリンク元ページのURLを表すRefererなどが代表的なフィールドである。 なお、リクエスト時のHostヘッダはHTTP/1.1では必須であるが、HTTP/1.0では無くても良い。 但し、サーバがバーチャルホストを利用している場合は、Hostヘッダが無いとリソース取得に失敗するので、たとえHTTP/1.0を使用していてもHostヘッダを付加しなければならない。 HTTPヘッダフィールドの一覧 リクエストヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Acceptクライアントの受け入れ可能コンテンツタイプを示す○○ Accept-Charsetクライアントの受け入れ可能文字セットを示す○○ Accept-Encodingクライアントの受け入れ可能文字エンコーディングを示す○○ Accept-Languageクライアントの受け入れ可能言語を示す○○ Authorizationクライアントの認証情報を示す○○ Cookieクライアントの状態管理情報をサーバに返す Cookie2HTTP/1.1のSet-Cookie2ヘッダの受け入れ可能をサーバに知らせる Expectクライアントがサーバに期待する動作を示す○ Fromリクエスト発行者個人の情報を示す。一般的に電子メールアドレスを使用する○○ Host要求しているオブジェクトがあるホストを示す○ If-Matchif文を用い条件が真の場合のみリクエストを処理するようサーバに要求する○ If-Modified-Since指定日及び指定時刻以降にオブジェクトが変更されている場合のみリクエストを処理するよう要求する○○ If-None-MatchIf-Matchの逆で条件が真でない場合のみリクエストを処理する要求○ If-Range条件が真の場合のみ指定したオブジェクトの範囲を返すようサーバに要求する○ If-Unmodified-SinceIf-Modified-Sinceの逆で真でないときのみ実行する○ Max-Forwardsリクエストの中間システム経由数を最大いくつまでかを指定する○ Proxy-Authorizationクライアントがプロキシサーバに対して自身の認証を行う○ Rangeオブジェクト全体でなくリソースの一部を要求する○ Refererリクエストの出所を示す。一般的にはユーザの辿ったWebページのURLが用いられる。○○ TEレスポンスの受け入れ可能転送エンコーディングを示す○ レスポンスヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Accept-Rangesオブジェクトの一部に対するリクエストをサーバが受け入れ可能か示す○ Ageオブジェクトの経過時間を秒単位で返す○ AllowオブジェクトがサポートするHTTPメソッドを示す○○ ETagオブジェクトのエンティティタグ値を示す○ Locationオブジェクトの場所を示す○○ Proxy-Authenticateプロキシサーバがクライアントに認証を要求するときに用いる○ Retry-Afterリクエストの再試行をいつ行うかをクライアントに通知する○○ Serverサーバのベンダー名、バージョン番号を占めす○○ Set-Cookie2サーバがクライアントにCookieを送信するときに用いる Varyサーバのレスポンス内容を決定する際にリクエストURI以外に使用したHTTPヘッダのリストを示す○ WWW-Authenticateクライアントに対してリクエストの再発行を要求する。認証情報も含まれる○○ 一般ヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Cache-Controlメッセージの経由する中間キャッシュの動作を指示する○ Connection中間システムが転送すべきでないヘッダのリストを示す○○ Dateメッセージの作成日時を示す○○ Pragmaメッセージに関する追加情報を示す○○ Trailerメッセージボディの後に追加のヘッダーが表れることを示す○ Transfer-Encodingクライアントの転送を目的としたオブジェクトのエンコーディングを示す○ Upgrade通信相手に別のプロトコルにアップデートするよう要求する○ User-AgentクライアントのWebブラウザなどの情報を示す○○ Warningメッセージに関する追加情報を示す。通常はキャッシュの問題を警告するときに使われる○ エンティティヘッダ ヘッダ概要HTTP/0.9HTTP/1.0HTTP/1.1 Content-Encodingオブジェクトのエンコーディングを示す○○ Content-Languageオブジェクトの言語(人間の言語)を示す○○ Content-Lengthオブジェクトのサイズをバイト単位で示す○○ Content-Locationオブジェクトの場所を示す○ Content-MD5オブジェクトのメッセージダイジェストを運ぶ○ Content-Rangeメッセージボディで運ばれるオブジェクトの範囲を示す○ Content-Typeオブジェクトのタイプを示す○○ Expiresオブジェクトの有効期限の日時を示す○○ Last-Modifiedオブジェクトが最後に変更された日時を示す○○ Accept サーバのレスポンスに含まれるメッセージボディで受け入れることが出来るコンテンツタイプと各コンテンツタイプの相対的な優先度を指定するリクエストヘッダ。指定できるコンテンツタイプはIANAによって定義されている。 Accept text/plain; q=0.5, text/html, text/x-dvi; q=0.8, text/x-c 上記のようにAcceptヘッダには行をわけて複数のコンテンツタイプを指定できる。上記の例はいずれの4のコンテンツタイプのいずれも受け入れ可能であることを示す。0.5や0.8といった数字は品質係数で0~1の範囲の数値である。数値の指定がなければ1.0となる。 text/plain; q=0.5 text/html text/x-dvi; q=0.8 text/x-c Accept-Charset レスポンスで返されるメッセージボディの文字コードを指定するリクエストヘッダ。Acceptと同じく複数指定でき品質係数も設定できる。定義済み文字セットはIANAが管理している。 Accept-Charset unicode, *; q=0.8 この例だとクライアントはUnicode文字セットを優先的に希望しているが他の文字セットとの相対優先度0.8で受け入れている。ただしサーバからのレスポンスのHTTPヘッダそのものの文字コードは常にISO-8859-1である。 Accept-Encoding Accept-Language レスポンスの言語(人間の言語)に対する優先度を指定する。言語コードはISO-639の2文字の省略コードを用いる。書き方は他のAccept-群と変わらず。 Accept-Language en-gb, en; q=0.8 上記の例はまずイギリス英語を要求し、利用できない場合はその他の英語を要求する。 Accept-Ranges Acceptで始まる他のヘッダフィールドと違いレスポンスヘッダーである。現在の仕様では2つの指定方法しかない。 Age リソースの推定経過時間を表示するレスポンスヘッダ。キャッシュサーバーはAgeヘッダの値からキャッシュしたリソースが有効かどうかを判定する。 Allow Authentication-info ユーザ認証のやりとりの最後で用いられる、成功したレスポンスのサーバが含めることの出来るレスポンスヘッダー。 Authorization サーバに対するクライアント自身の認証を行うことが出来る。 Cache-Control キャッシングの動作を指定するためのマスターヘッダ。 Connection Content-Encoding Content-Language リソースを英語などの自然言語で示すのに使われる。言語の指定はAccept-Languageヘッダと同じ。 Content-Length Content-Location Content-MD5 メッセージボディが変更されず宛先に届くことを保証する。MD5アルゴリズムを実行する。ただし悪意の改ざんに対しては当然MD5も改ざんされるのであまり機能はしない。どちらかといえば偶発的な変更の保証をしている。 Content-Range ダウンロードの再開に用いられる。 Content-Type メッセージボディに含まれるオブジェクトタイプを示す。次の例はリソースがテキストファイル、文字セットはISO-8859-4を使用していることを示している。 Content-Type text/plain; Charset=ISO-8859-4 Cookie クライアントがHTTP状態管理を望む場合にサーバから受け取ったクッキーを以後のリクエストに次の例のようなヘッダーを付加する。 Cookie $Version="1"; NAME="VALUE"; $Path="/shopping"; $domain="www.shop.com"+ $Port="80" $VersionはHTTPのバージョン、NAMEはクッキーの名前である。$から始まるクッキー名は使用が禁止されている。 Cookie2 基本的にCookieヘッダーとCookie2ヘッダーは別物である。 Date サーバがメッセージを生成した日時を示す。リソースの時間を示すLast-Modifiedヘッダーとは区別する必要がある。 HTTP/1.1では次のような形式を用いるようRFC1123で定義されている。 Date Sun, 06, Nov 1994 08 49 37 GMT HTTP仕様ではレスポンスにDateヘッダーを含めることを求めている。ただしレスポンスのステータスがサーバエラーの場合にはDateヘッダーは返らない。 ETag 主にキャッシングのパフォーマンスを向上する目的で使われる。 Expect サーバに対して特定の動作の期待を知らせる。用途としてはクライアントがサーバに対して100 Continueステータスを返すことを期待する場合に使われる。 Expect 100-continue サーバが期待に応じれない場合は417 Expectation Failedを返す。クライアントがいくつかのプロキシ経由で通信している場合、各プロキシサーバはExpectヘッダの一切の修正を許されない。 Expires オブジェクトの有効期限を示す。このヘッダで指定された日時までキャッシュはレスポンスのコピーを保持し、リクエストに対するレスポンスとして返すことが出来る。サーバがオブジェクトのキャッシュを望まない場合にはExpiresヘッダに過去の日時を設定することが多い。また、HTTP仕様では1年以上先の日時は設定できない。 Expires Thu, 28 Aug 2010 16 00 00 GMT Cache-Controlヘッダのmax-ageディレクティブはExpiresヘッダより優先されるため注意が必要である。 From リクエストを発行したユーザを特定することが出来る。1990年代では電子メールアドレスを設定することが多かったが、迷惑メールの問題もあり現在では殆ど使われていない。 From hoge@hogehoge.com Host 主にレンタルサーバのサポートを目的としてHTTP/1.1で導入された。現在ではHostヘッダを利用できない場合レンタルサーバのウェブサイトとまともな通信が出来ないと言ってよい(詳細はHTTP#歴史を参照)。 If-Match クライアントのリクエストを条件付きのリクエストにするために使われる。サーバは一定の条件が真であった場合のみリクエストを受け入れることが出来る。例えばウィキペディアを編集する際、記事のソースを取得し、書き換える際の間に別のユーザが既に編集していないかを判断するときなどに用いられる。 「if文」も参照 利用者:HogeがHTTPの記事を取得。ETagは1234 利用者:HageがHTTPの記事を取得。ETagは1234 利用者:HogeがHTTPのETagを再度取得。先ほど取得したETag 1234と現在のETag 1234が一致。 利用者:HogeがHTTPの記事を編集。ETagは1256になる。 利用者:HageがHTTPのETagを再度取得。先ほど取得したETagと現在のETagはマッチせず。 サーバは利用者:Hageの書き込みを拒否。 If-Modified-Since このヘッダーで指定された日時以降にオブジェクトが変更されている場合のみリクエストに応答するようサーバに要求する。リソースの削減に効果がある。 If-None-Match If-Matchと逆で条件が真でない場合のみリクエストを処理するよう要求する。 If-Range クライアントがキャッシュにオブジェクトの一部分を持っている場合にパフォーマンスを向上できる。 If-Unmodified-Since If-Modified-Sinceの逆の働きをする Last-Modified サーバオブジェクトの最終更新日時を示す。クライアントはこのヘッダを利用しIf-Modified-Sinceヘッダ等と組み合わせることによって効果を発揮する。 Location サーバがクライアントにリダイレクト先URLを知らせる際に用いられる。一般的にステータスコードが3xx代のレスポンスと共に使われるが201 Createdのレスポンスでも使うことが出来る。Content-Locationヘッダと名前が似ているが全く関係のない別のヘッダであるため注意。 Max-Forwards プロキシサーバ等を経由する際の最大ホップ数を指定する。二重ループなどでサーバから応答が得られない場合の問題解決の際、OPTIONメソッドやTRACEメソッドと共に用いられる。 HTTPステータスコード ステータスコードはクライアントのリクエストが成功したかどうかを示した上で追加情報を提供するいずれも3桁の数字から成る。具体的には100-199が情報提供、200-299が成功を示す。300-399はリダイレクト、400-499はエラーを示す。 セキュリティ技術 Basic認証 HTTP/1.1でBasic認証が定義されており最も単純なセキュリティ技術である。しかし仕様書を読むと定義を書いた著者自身が認証技術に疎いことがよくわかる。『HTTPプロトコル セキュア&スケーラブルなWeb開発』の著者は「基本認証を用いるくらいならなにも使わない方がまし」と著書に書いている。通常サーバは401ステータスコードで応答する。 行末文字はWindowsと同じCRLF。 RFC 2818 - HTTP Over TLS RFC 2817 - Upgrading to TLS Within HTTP/1.1 RFC 2616 - HTTP/1.1 ハイパーテキスト転送プロトコル -- HTTP/1.1 RFC 2068 - HTTP/1.1(初版,RFC 2616 によって obsolete) TS X 0085 2004 - ハイパテキスト転送プロトコル HTTP/1.1 標準仕様書(TS) RFC 1945 - HTTP/1.0 HttpTea Freeware HTTP Logger Studying HTTP
https://w.atwiki.jp/magham/pages/24.html
Voting Exclusion ※ exclusion voting is prohibited in principle. Try to cast a vote only to expel nuisance Voting method View the list of squad members in the Start button, select the player you want to vote ○ The "expulsion vote" can be selected in a vote (the vote and two votes to enter Squad Leader). Cancellation of the vote After voting, re-vote "boycott", select "No" to cancel the vote can be cast by selecting the. Exclusion criteria of HAM Voting has been subject to exclusion actions bother squad. APC firing The employee has a firing squad machine gun / gun under any circumstances the APC also has cast a vote to boycott. See Also About APC Captain nonindicating The length of the Furago 出Sanai squad has cast a vote to boycott. See also Squad Leader for instructions Use the command platoon leader (precision bombing strafe) has to throw the vote to boycott. Without the command of Captain (eg jamming) has to throw the vote to boycott. Intentional team kill(TK) TK on purpose (I can shoot a friend) comes to the employee and the squad is trying to expulsion vote. Bug Use Bug dressing, a certified dive squad has been building a bug trying to expulsion vote. Moreover, even if subject to the exclusion of the following vote accordingly. Do not have a resuscitation (CPR does not have a level 3 or higher) Useless noob VC is too noisy and demand (meaning unknown persistent request, that noisy VC, such that with music by VC) Notes Circumstances have not received instructions not to vote should not be jamming Down the length of expulsion or captain for the squad, but after the vote was unaware of ⇒ situation Squad Leader in the middle, becomes 0 Votes vote to cancel, you can call attention Such as foam APC, while not being aware of the act of exclusion we have contact with other clan members of TC · VC (and vote for the APC firing ○ ○, etc.) After freezing, exclusion of members to join the clan can not join the game is not allowed in the occupied
https://w.atwiki.jp/usb_audio/pages/35.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 36 4 Descriptors The following sections describe the standard and class-specific USB descriptors for the Audio Interface Class. 4.1 Device Descriptor Because audio functionality is always considered to reside at the interface level, this class specification does not define a specific audio device descriptor. For audio-only devices, the device descriptor must indicate that class information is to be found at the interface level. Therefore, the bDeviceClass field of the device descriptor must contain zero so that enumeration software looks down at the interface level to determine the Interface Class. The bDeviceSubClass and bDeviceProtocol fields must be set to zero. All other fields of the device descriptor must comply with the definitions in Section 9.6.1, “Descriptor” of the USB Specification. There is no class-specific device descriptor. 4.2 Configuration Descriptor In analogy to the device descriptor, an audio configuration descriptor is applicable only in the case of audio-only devices. It is identical to the standard configuration descriptor defined in Section 9.6.2, “Configuration” of the USB Specification. There is no class-specific configuration descriptor. 4.3 AudioControl Interface Descriptors The AudioControl (AC) interface descriptors contain all relevant information to fully characterize the corresponding audio function. The standard interface descriptor characterizes the interface itself, whereas the class-specific interface descriptor provides pertinent information concerning the internals of the audio function. It specifies revision level information and lists the capabilities of each Unit and Terminal. 4.3.1 Standard AC Interface Descriptor The standard AC interface descriptor is identical to the standard interface descriptor defined in Section 9.6.3, “Interface” of the USB Specification, except that some fields have now dedicated values. Table 4-1 Standard AC Interface Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9 1 bDescriptorType 1 Constant INTERFACE descriptor type 2 bInterfaceNumber 1 Number Number of interface. A zero-based value identifying the index in the array of concurrent interfaces supported by this configuration. 3 bAlternateSetting 1 Number Value used to select an alternate setting for the interface identified in the prior field. |4|bNumEndpoints|1|Number|Number of endpoints used by this interface (excluding endpoint 0). This number is either 0 or 1 if the optional status interrupt endpoint is present.| USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 37 Offset Field Size Value Description 5 bInterfaceClass 1 Class AUDIO. Audio Interface Class code (assigned by the USB). See Section A.1, “Audio Interface Class Code.” 6 bInterfaceSubClass 1 Subclass AUDIOCONTROL. Audio Interface Subclass code. Assigned by this specification. See Section A.2, “Audio Interface Subclass Codes.” 7 bInterfaceProtocol 1 Protocol Not used. Must be set to 0. 8 iInterface 1 Index Index of a string descriptor that describes this interface. dummy 4.3.2 Class-Specific AC Interface Descriptor The class-specific AC interface descriptor is a concatenation of all the descriptors that are used to fully describe the audio function, i.e. all Unit Descriptors (UDs) and Terminal Descriptors (TDs). The total length of the class-specific AC interface descriptor depends on the number of Units and Terminals in the audio function. Therefore, the descriptor starts with a header that reflects the total length in bytes of the entire class-specific AC interface descriptor in the wTotalLength field. The bcdADC field identifies the release of the Audio Device Class Specification with which this audio function and its descriptors are compliant. The bInCollection field indicates how many AudioStreaming and MIDIStreaming interfaces there are in the Audio Interface Collection to which this AudioControl interface belongs. The baInterfaceNr() array contains the interface numbers of all the AudioStreaming and MIDIStreaming interfaces in the Collection. The bInCollection and baInterfaceNr() fields together provide all necessary information to determine which interfaces together constitute the entire USB interface to the audio function, i.e. describe the Audio Interface Collection. The order in which the Unit and Terminal descriptors are reported is not important because every descriptor can be identified through its bDescriptorType and bDescriptorSubtype field. The bDescriptorType field identifies the descriptor as being a class-specific interface descriptor. The bDescriptorSubtype field further qualifies the exact nature of the descriptor. The following table defines the class-specific AC interface header descriptor. Table 4-2 Class-Specific AC Interface Header Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 8+n 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant HEADER descriptor subtype. 3 bcdADC 2 BCD Audio Device Class Specification Release Number in Binary-Coded Decimal. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 38 Offset Field Size Value Description 5 wTotalLength 2 Number Total number of bytes returned for the class-specific AudioControl interface descriptor. Includes the combined length of this descriptor header and all Unit and Terminal descriptors. 7 bInCollection 1 Number The number of AudioStreaming and MIDIStreaming interfaces in the Audio Interface Collection to which this AudioControl interface belongs n 8 baInterfaceNr(1) 1 Number Interface number of the first AudioStreaming or MIDIStreaming interface in the Collection. … … … … … 8+(n-1) baInterfaceNr(n) 1 Number Interface number of the last AudioStreaming or MIDIStreaming interface in the Collection. This header is followed by one or more Unit and/or Terminal Descriptors. The layout of the descriptors depends on the type of Unit or Terminal they represent. There are seven types of Unit and Terminal Descriptors possible. They are summarized in the following sections. The first four fields are common for all Unit and Terminal Descriptors. They contain the Descriptor Length, Descriptor Type, Descriptor Subtype, and Unit or Terminal ID. Each Unit and Terminal within the audio function is assigned a unique identification number, the Unit ID (UID) or Terminal ID (TID), contained in the bUnitID or bTerminalID field of the descriptor. The value 0x00 is reserved for undefined ID, effectively restricting the total number of addressable Entities in the audio function (both Units and Terminals) to 255. Besides uniquely identifying all addressable Entities in an audio function, the IDs also serve to describe the topology of the audio function; i.e. the bSourceID field of a Unit or Terminal descriptor indicates to which other Unit or Terminal this Unit or Terminal is connected. 4.3.2.1 Input Terminal Descriptor The Input Terminal descriptor (ITD) provides information to the Host that is related to the functional aspects of the Input Terminal. The Input Terminal is uniquely identified by the value in the bTerminalID field. No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the TerminalID field of each request that is directed to the Terminal. The wTerminalType field provides pertinent information about the physical entity that the Input Terminal represents. This could be a USB OUT endpoint, an external Line In connection, a microphone, etc. A complete list of Terminal Type codes is provided in a separate document, USB Audio Terminal Types, that is considered part of this specification. The bAssocTerminal field is used to associate an Output Terminal to this Input Terminal, effectively implementing a bi-directional Terminal pair. If the bAssocTerminal field is used, both associated Terminals must belong to the bi-directional Terminal Type group. If no association exists, the bAssocTerminal field must be set to zero. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 39 The Host software can treat the associated Terminals as being physically related. In many cases, one Terminal can not exist without the other. A typical example of such a Terminal pair is an Input Terminal, which represents the microphone, and an Output Terminal, which represents the earpiece of a headset. The bNrChannels, wChannelConfig and iChannelNames fields together constitute the cluster descriptor. They characterize the cluster that leaves the Input Terminal over the single Output Pin (‘downstream’ connection). For a detailed description of the cluster descriptor, see Section 3.7.2.3, “Audio Channel Cluster Format.” An index to a string descriptor is provided to further describe the Input Terminal. The following table presents an outline of the Input Terminal descriptor. Table 4-3 Input Terminal Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 12 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant INPUT_TERMINAL descriptor subtype. 3 bTerminalID 1 Constant Constant uniquely identifying the Terminal within the audio function. This value is used in all requests to address this Terminal. 4 wTerminalType 2 Constant Constant characterizing the type of Terminal. See USB Audio Terminal Types. 6 bAssocTerminal 1 Constant ID of the Output Terminal to which this Input Terminal is associated. 7 bNrChannels 1 Number Number of logical output channels in the Terminal’s output audio channel cluster. 8 wChannelConfig 2 Bitmap Describes the spatial location of the logical channels. 10 iChannelNames 1 Index Index of a string descriptor, describing the name of the first logical channel. 11 iTerminal 1 Index Index of a string descriptor, describing the Input Terminal. 4.3.2.2 Output Terminal Descriptor The Output Terminal descriptor (OTD) provides information to the Host that is related to the functional aspects of the Output Terminal. The Output Terminal is uniquely identified by the value in the bTerminalID field. No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Terminal. The wTerminalType field provides pertinent information about the physical entity the Output Terminal represents. This could be a USB IN endpoint, an external Line Out connection, a speaker system etc. A USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 40 complete list of Terminal Type codes is provided in a separate document, USB Audio Terminal Types that is considered part of this specification. The bAssocTerminal field is used to associate an Input Terminal to this Output Terminal, effectively implementing a bi-directional Terminal pair. If the bAssocTerminal field is used, both associated Terminals must belong to the bi-directional Terminal Type group. If no association exists, the bAssocTerminal field must be set to zero. The Host software can treat the associated Terminals as being physically related. In many cases, one Terminal can not exist without the other. A typical example of such a Terminal pair is an Input Terminal, which represents the microphone, and an Output Terminal, which represents the earpiece of a headset. The bSourceID field is used to describe the connectivity for this Terminal. It contains the ID of the Unit or Terminal to which this Output Terminal is connected via its Input Pin. The cluster descriptor, describing the logical channels entering the Output Terminal is not repeated here. It is up to the Host software to trace the connection ‘upstream’ to locate the cluster descriptor pertaining to this audio channel cluster. An index to a string descriptor is provided to further describe the Output Terminal. The following table presents an outline of the Output Terminal descriptor. Table 4-4 Output Terminal Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant OUTPUT_TERMINAL descriptor subtype. 3 bTerminalID 1 Constant Constant uniquely identifying the Terminal within the audio function. This value is used in all requests to address this Terminal. 4 wTerminalType 2 Constant Constant characterizing the type of Terminal. See USB Audio Terminal Types. 6 bAssocTerminal 1 Constant Constant, identifying the Input Terminal to which this Output Terminal is associated. 7 bSourceID 1 Constant ID of the Unit or Terminal to which this Terminal is connected. 8 iTerminal 1 Index Index of a string descriptor, describing the Output Terminal. 4.3.2.3 Mixer Unit Descriptor The Mixer Unit is uniquely identified by the value in the bUnitID field of the Mixer Unit descriptor (MUD). No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Mixer Unit. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
https://w.atwiki.jp/yoshiki_k/pages/13.html
This tutorial page shows you how to use the Macports Download the Macports binary file from http //svn.macosforge.org/repository/macports/downloads/ Install the by .pkg format make the ~/.bash_profile and edit it as follows. export PATH=/opt/local/bin /opt/local/sbin/ $PATH export MANPATH=/opt/local/man $MANPATH Self update by the next command sudo port -v selfupdate Macports directory is saved at /opt/local/ port sub command sudo port sub command Sub command lists sub command explanation activate activate the port installed (default activated) clean delete the interim file contents display the file name installed by ports deactivate deactivate the installed ports deps display the dependence of each port info display the information about the port install install the ports installed display the installed ports list list the ports available outdated list the ports outdated, which means upgradable selfupdate update all the installed ports upgrade update the port specified uninstall remove the ports variants display the option available
https://w.atwiki.jp/xboxonescore/pages/928.html
Active Neurons - Puzzle game 項目数:18 総ポイント:1000 難易度:★☆☆☆☆ 配信日:2020年4月29日 製品情報:ストアページ Series S|X版は別実績。 パズルとしての難易度自体そこまで高いものではないが、攻略動画を見るのが手っ取り早い。 動画を参考にしながらプレイしてコンプまで1~2時間程度。 White neuron Charge the first neuron 70 Blue neuron Charge the second neuron 70 Yellow neuron Charge the third neuron 70 Sea neuron Charge the fourth neuron 70 Pink neuron Charge the fifth neuron 70 Purple neuron Charge the sixth neuron 70 Green neuron Charge the seventh neuron 70 Super neuron Charge the eighth neuron 70 Brain Charge the brain 100 Hazard Destroy the dangerous square 40 Dynamic Hazard Destroy the moving dangerous square 40 Door Open the door 40 Dangerous door Open the dangerous door 40 Teleport Teleporting 40 Glass wall Smash not a dangerous object 40 Inertia Push inert object 40 Inert teleport Teleport inert object 40 Help Use the solution 20 攻略動画 https //www.youtube.com/watch?v=WWA0hYIdJLY
https://w.atwiki.jp/dow2jpmodwiki/pages/85.html
9109857Configuring available content 9109858Uninstall 9109859Creating file %1FILE_NAME% 9109860Removing file %1FILE_NAME% 9109861Patching file %1FILE_NAME% 9109862Creating directory %1DIR_NAME% 9109863Removing directory %1DIR_NAME% 9109864Installing the Steam client 9109866Do you wish to keep this new resolution setting? 9109867Multiplayer privileges have been disabled on your account. Would you like to play a Single Player Campaign? 9109868Offline Warning 9109871Khaine s Wrath 9109872Decimate enemies in close proximity to the Avatar. 9109873Click to activate 9109874Use Windows Default 9109875Heavy Bolter Turret 9109876Suppresses infantry 9109877Heavy Bolter Turret 9109878Building 9109879Tyranid Ripper 9109880Spawns a Seer Council at your HQ. 9109881Summon Seer Council 9109882Guardian Armor 9109883Guardian Armor 9109884Guardian Armor 9109885Guardian Armor 9109886Guardian Armor 9109887Guardian Armor 9109888Guardian Armor 9109889Guardian Armor 9109890Guardian Armor 9109891Guardian Armor 9109892Guardian Armor 9109893Guardian Armor 9109894Guardian Armor 9109895Guardian Armor 9109896Guardian Armor 9109897Setting up installer… 9109898Uninstalling previous installation 9109899Completed removing old version 9109900Play Dawn of War II 9109901Read about compatibility and known issues for Dawn of War II 9109902Failed 9109903%i.%i GB 9109904%i MB 9109905%i.%i 9109906Select the folder you would like to install to 9109907Installation was cancelled 9109908Guardian Armor 9109909Guardian Armor 9109910Guardian Armor 9109911Guardian Armor 9109912Guardian Armor 9109913Guardian Armor 9109914Guardian Armor 9109915Guardian Armor 9109916Guardian Armor 9109917Carnifex Claws 9109918Astartes MK Vb 9109919340 Damage 9109920Guardian Armor 9109921Guardian Armor 9109922Guardian Armor 9109923Tyrant Talons 9109924Tyrant Talons 9109925Tyrant Talons 9109926Tyrant Talons 9109927Venom Cannon 9109928Astartes MK Vb 9109929340 Damage 9109930Venom Cannon 9109931Venom Cannon 9109940Windows Vista"! users that do not have Administrator access, must have UAC (User Account Control) active in order to install Dawn of War II. 9109951Assault Cannon Barrage 9109952Cover an area with a devastating hail of high-explosive shells. 9109953Cover an area with a devastating hail of high-explosive shells. 9109954Click and target location 9109955Deactivate Ancient Defender ability 9109956Assault Cannon Barrage 9109957Cover an area with a devastating hail of high-explosive shells. 9109958Cover an area with a devastating hail of high-explosive shells. 9109959Click and target location 9109960Assault Cannon 9109961Thunder Hammer and Storm Shield 9109962Cyclone Missile Launcher 9109966+1 Will Combat Discipline 9109967+1 to Strength Combat Discipline 9109968+1 to Strength Combat Discipline 9109969Flame Weapon 9109970Explosive 9109971+1 to Stamina Combat Discipline 9109972+1 to Strength Combat Discipline 9109973+2 to Will Combat Discipline 9109974+1 Will Combat Discipline 9109975Maximum of %1CAP% %2UNIT% 9109976-%1VALUE% Armor Rating 9109977-%1VALUE% Armor Rating to all nearby allies 9109978Repair 9109979Repairs allied vehicles and structures. 9109980Click and target allied vehicle 9109981Repair 9109982Repairs allied vehicles and structures. 9109983Click and target allied vehicle or structure 9109984Fire a cluster of missiles to damage all targets in a large area. 9109985Repair 9109986Repairs allied vehicles and structures. 9109987Click and target allied vehicle or structure 9109988Click and target area 9109989Git Wrencha s Ladz 9109990Git Wrencha s Ladz Warband 9109995Shuriken Catapult 9109996Shuriken Catapult 9109997Shuriken Catapult 9109998Shuriken Catapult 9109999BLA H BLAH 9110003Toggle On/Off 9110008Primarch 9110010Tactical Dreadnought Issue 9110011Power Generator 9110012Build this for additional power resource 9110013Click to deploy 9110014Activated Power Node 9110018Does not require reloading 9110019Reduced Rate of Fire 9110020+1 to Strength Combat Discipline 9110021+1 to Strength Combat Discipline 9110022+1 to Stamina Combat Discipline 9110023+1 to Ranged Combat Discipline 9110024Weapon has a Setup Time 9110025Reloads Less Frequently 9110026+1 to Strength Combat Discipline 9110027+2 to Strength Combat Discipline 9110028+1 to Strength Combat Discipline 9110029+1 to Strength Combat Discipline 9110030+1 Will Combat Discipline 9110031+1 to Stamina Combat Discipline 9110032+1 to Strength Combat Discipline 9110033+1 to Strength Combat Discipline 9110034Teleport 9110035Teleport to the designated location. 9110036Teleport to the designated location. 9110037Click and target area 9110040Army Experience 9110043Suppresses Enemies 9110044Bolt Pistol 9110045Reloads Less Frequently 9110046Level 3 Webway Assembly 9110047Energy Field 9110048Energy Field absorbs damage while active. 9110049StringID 0 not found. 9110050Holofield 9110051Holofield Upgrade 9110052Adrenal Glands 9110053Public Games List 9110054LAN Games List 9110056Blind Grenade 9110057Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9110058Throw grenade to temporarily stun enemy units, preventing them from moving or firing. 9110059Click and target location 9110060Basic infantry of feral Orks. 9110061Feral Ork Boyz 9110062Feral Boyz 9110063Ork Mob 9110064Enable this option to improve the quality of visual effects like smoke, explosions and weapons fire. Requires extra video memory. 9110065Reloads Less Frequently 9110066Reloads Less Frequently 9110067Can fire while moving 9110068Deff Dread Miniboss 9110069Deff Dread 9110070Deff Dread 9110071Deff Dread 9110072Deff Dread 9110073Ork Deff Dread 9110074Ork Deff Dread 9110075Deff Dread 9110076Ork Deff Dread 9110077Enter custom color scheme name 9110078Reduced Rate of Fire 9110079Increased Range 9110080Capture and Hold Victory Points to Win! 9110081Upgrade Power Nodes for More Power! 9110082Increased Range 9110083Neutral 9110084Activated 9110085Upgraded with Power Generators 9110086Reloads Less Frequently 9110087Reloads Less Frequently 9110088Zeal 9110089Earn Zeal by fighting and killing your enemies. 9110090Tyranoform 9110091Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids. 9110092Click and target area 9110093Level 3 Hive 9110094Soft Particles 9110095Storm Bolter 9110096Chapter 9110097Craftworld 9110098Hive Fleet 9110099Clan 9110100Slugga Boyz Reinforced Ard Bitz 9110101Assault Cannon Barrage 9110102Cover an area with a devastating hail of shells. 9110103Cover an area with a devastating hail of shells. 9110104Click and target location 9110105Deactivate Ancient Defender ability 9110106Assault Cannon Barrage 9110107Cover an area with a devastating hail of high-explosive shells. 9110108Cover an area with a devastating hail of high-explosive shells. 9110109Click and target location 9110110Deactivate Ancient Defender ability 9110111Dreadnought Assault Cannon 9110115Right-click to occupy. 9110116Civilian Structure 9110118Click to activate 9110119Click to activate 9110120Farseer Boss 9110121Eldar master psyker 9110122Farseer 9110123Idranel of Ulthwe 9110124Farseer 9110125Shrine Bonus Effect Reduced by 4 9110126Shrine Bonus Effect Reduced by 5 9110127Shrine Bonus Effect Reduced by 6 9110128 nbsp; nbsp;" 9110131Logged in to an Offline account or not logged in 9110135Explosive 9110136Proximity Mine 22 9110137Proximity Mine 9110138Power Sword 9110141Artillery Strike 9110142Call down a barrage from allied Imperial Guard artillery positions. 9110143Call down a barrage from allied Imperial Guard artillery positions. 9110144Click and target area 9110145Prerequisites not met. 9110146Ability is recharging. 9110147Shoota Boyz Reinforced Ard Bitz 9110148Lootas Bugzappa Armor 9110149Kommando Squad Ard an Stelfy 9110150Stormboyz Right Rokkit Gear 9110151Nob leader Slugga Boyz Snakebite Leathers 9110152Nob leader Shoota boyz Arder dan Ard Bitz 9110153Nob leader Kommando Squad Kamouflage 9110154Nob Leader Stormboyz Blitz Nob Armor 9110155Nob Leader Nob Squad Finest Killin Armor 9110156Sergeant 9110157Sergeant 9110158Kommando Commander Da Suit of Sabotage 9110159Warboss Commander Boss s Big Britches 9110160Slugga Boyz Ard Boyz Kustom Kit 9110161Shoota Boyz Ard Boyz Kustom Kit 9110162Lootas All Da Best Bitz 9110163Kommando Squad Finest Killin Armor 9110164Stormboyz Vulture Plate 9110165Nob leader Slugga Boyz Nazgrod s War Armor 9110166Nob leader Shoota Boyz Dakka Armor 9110167Nob leader Kommando Squad Nitekilla Armor 9110168Nob Leader Stormboyz Skykilla Armor 9110169Nob Squad Nazgrod s War Armor 9110170Kommando Commander Snikrot s Armor Kit 9110171Warboss Commander Orkamungus Armor 9110172Orbital Bombardment 9110173Call in a massive orbital strike capable of destroying even the heaviest units. 9110174Call in a massive orbital strike capable of destroying even the heaviest units. 9110175Click and target area 9110176Merciless Strike 9110177Lash out at a specified target with an explosive short-ranged melee attack. 9110178Lash out at a specified target with an explosive short-ranged melee attack. 9110179Click and target location 9110180Camouflage 9110181Striking while camouflaged will cause surrounding infantry to be suppressed and knocked back. 9110182Camouflage 9110183Camouflage 9110184Hormagaunt Slasher Chittin 9110185Termagant Critter Chittin 9110186Warrior Hardened Chittin 9110187Ravener Slither Chittin 9110188Zoanthrope Levitation Chittin 9110189Lictor Stalker Chittin 9110190Carnifex Thornback Carapace 9110191Ravener Commander Scything Carapace 9110192Lictor Commander Vanguard Carapace 9110193Hive Tyrant Commander Overfiend Carapace 9110194Hormagaunt Swarmer Chittin 9110195Termagant Brood Chittin 9110196Warrior War Skeleton 9110197Ravener Burrower Chittin 9110198Zoanthrope Conduit Exoskeleton 9110199Lictor Mantis Chittin 9110200Carnifex Venomspitter Carapace 9110201Ravener Commander Tunneling Carapace 9110202Lictor Commander Ghost Carapace 9110203Hive Tyrant Commander Hive Lord Exoskeleton 9110204Scout Rare Armor 9110205Tactical Marine Mail of Zeal 9110206Devastator Armor of the Crusader 9110207Assault Marine Blood of Martyrs 9110208Sergeant Armor of Victory 9110209Apothecary Armature of Zeal 9110210Techmarine Armor of the Crusader 9110211Force Commander Mail of the Immortals 9110212Tactical Marine Rare Armor 9110213Devastator Rare Armor 9110214Assault Marine Rare Armor 9110215Force Commander Holy Mantle of Elizor 9110216Terminator Armor of Azariah 9110217Sergeant Hauberk of Faith 9110218Tactical Marine Armor of Victory 9110219Scout Epic Armor 9110220Devastator Unwavering Warrior 9110221Sergeant Cuirass of Prathios 9110222Force Commander Favored of Bardiel 9110223Sergeant Holy Mantle of Elizor 9110224Scout Garb of Kuros 9110225Techmarine Mail of Zeal 9110226Sergeant Favored of Bardiel 9110227Devastator Epic Armor 9110228Scout Angel of Silence 9110229Assault Marine Mantle of Calderis 9110230Apothecary Armor of Victory 9110231Force Commander Commander Armor 9110232Tactical Marine Epic Armor 9110233Assault Marine Epic Armor 9110234Sergeant Mercy of Russ 9110235Devastator Cuirass of Prathios 9110236Tactical Marine Barding of Ultramar 9110237Assault Marine Favored of Bardiel 9110238Terminator Crusade Eternal 9110239Sergeant Abjuration of Fear 9110240Force Commander Gabriel s Armor 9110241Guardian Defender Armor 9110242Guardian Shuriken Cannon Defender Armor 9110243Ranger Longwalker Armor 9110244Howling Banshee Deathcry Armor 9110245Warp Spider Mantle of War 9110246Guardian Brightlance Defender Armor 9110247Guardian D-Cannon Defender Armor 9110248Warlock War Armor of Fiery Retribution 9110249Seer Council War Armor of Fiery Retribution 9110250Banshee Exarch Favored of Morai-Heg 9110251Warp Spider Exarch Mantle of War 9110252Warp Spider Commander Armor of Glorious Battle 9110253Warlock commander Unpitying Mantle of the Warseer 9110254Farseer Commander Rune Armor of Isha 9110255Guardian Storm Armor 9110256Guardian Shuriken Cannon Storm Armor 9110257Ranger Runewoven Chameleoline 9110258Howling Banshee Swordmaiden of Khaine 9110259Warp Spider Armor of the Unfearing Spider 9110260Guardian Brightlance Storm Armor 9110261Guardian D-Cannon Storm Armor 9110262Warlock War Armor of Fiery Retribution 9110263Seer Council Unyielding Armor of the Warlock 9110264Banshee Exarch Blessed Garb of Jain Zar 9110265Warp Spider Exarch Carapace of the First Spider 9110266Warp Spider Commander Carapace of the Infinite 9110267Warlock commander Witchwar Armor 9110268Farseer Commander Rune Armor of Khaine 9110269Shockwave attack 9110270Use this to fire an 8 second fuse bomb 9110271The boss s timed explosive attack 9110272NOT USED - BUG IF SEEN 9110273Purification Vials 9110276Drop Pod 9110277Deliver a Tactical Squad via drop pod and reinforce any nearby squads. 9110278Click and target an area 9110279Level 2 Stronghold 9110280Orbital Bombardment 9110281Call in a massive orbital strike capable of destroying even the heaviest units. 9110282Target area 9110283Level 3 Stronghold 9110284Focus Fire 9110285Increase weapon damage but no longer cause suppression for the ability s duration. 9110286Click to activate 9110287Targeter 9110288Sprint 9110289Gain increased movement speed for the duration of the ability. 9110290Click to activate 9110291Kick Client 9110292Scout Unerring Retribution 9110293Melta Bomb 9110294Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target. 9110295Click and target enemy vehicle 9110296Thunder and Lightning 9110297Repair 9110298Repairs allied vehicles and structures. 9110299Click and target allied vehicle or structure 9110300Infiltrate 9110301Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9110302Toggle on/off 9110303Sniper Rifle 9110304Shotgun 9110305Cyclone Missile Barrage 9110306Fire a cluster of missiles to damage all targets in a large area. 9110307Click and target an area 9110308(6p) Argus Desert Gate 9110309(6p) Capital Spire 9110310Chain Sword 9110313%2name% 9110314(2p) Green Tooth Jungle 9110315(2p) Legis High Stratum 9110316Kick %1name% 9110317(6p) Siccaris Plateau 9110318(2p) Siwal Frontier 9110319Kick %2name% 9110320Unknown Map 9110321Orbital Bombardment 9110322Call in a massive orbital strike capable of destroying even the heaviest units. 9110323Click and target area 9110324You have successfully joined a co-operative session with %1PLAYERNAME%. 9110325%1PLAYERNAME% must choose a campaign. 9110326Teleport 9110327Teleport to the designated location. 9110328Teleport to the designated location. 9110329Click and target area 9110330Consume mass quantities! 9110331Tyranid Warrior 9110332Warrior 9110333Tyranicus Gladius 9110334Assault Jump 9110335Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110336Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110337Click and target area 9110338Assault Jump 9110339Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110340Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110341Click and target area 9110342Assault Jump 9110343Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110344Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110345Click and target area 9110346Assault Jump 9110347Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110348Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9110349Click and target area 9110350Teleport 9110351Teleport to the designated location. 9110352Teleport to the designated location. 9110353Click and target area 9110354Teleport 9110355Teleport to the designated location. 9110356Teleport to the designated location. 9110357Click and target area 9110358Teleport 9110359Teleport to the designated location. 9110360Teleport to the designated location. 9110361Click and target area 9110362Teleport 9110363Teleport to the designated location. 9110364Teleport to the designated location. 9110365Click and target area 9110366Teleport 9110367Teleport to the designated location. 9110368Teleport to the designated location. 9110369Click and target area 9110370Teleport 9110371Teleport to the designated location. 9110372Teleport to the designated location. 9110373Click and target area 9110376Leads to the Array 9110377Threat to Angel Forge 9110378arm_farse_armour_of_fortune 9110379Custom 9110380Drop Pod 9110381Drop Pod 9110382Orbital Bombardment 9110383Call in a massive orbital strike capable of destroying even the heaviest units. 9110384Click and target area 9110385Drop Pod 9110386Deliver a Tactical Squad via drop pod and reinforce any nearby squads. 9110387Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110388Click and target area 9110389Weapon is set up 9110390To help identify your friend s units, their squads will have a reversed color scheme. But fear not, you are all Blood Ravens! 9110391Tarkus (with Trait) 9110394Ranged Piercing 9110395Ranged Piercing 9110396Color Scheme Name 9110397Limit Reached 9110398You ve reaching the maximum number of custom color schemes you can save. Please delete some before you can save more. 9110399Cannot Delete 9110400Please select a custom color scheme. You cannot delete predefined color schemes. 9110401Confirm Delete 9110402Are you sure you wish to delete this color scheme? 9110405Vanguard 9110406Artificer Armor 9110407Crush the Enemy 9110408Complete Campaign on Primarch difficulty in Dawn of War II. 9110409The Avatar of Khaine 9110410Complete "The Wailing Doom" in Dawn of War II. 9110411The Warboss 9110412Complete "Raid Against the Warboss" in Dawn of War II. 9110413Assault Leap 9110414Soar through the air and land with a high impact throwing nearby units. 9110415Click and target area 9110416Vanguard 9110417Secures Power Node and allows the construction of Power Generators. 9110418Secures Power Node and allows the construction of Power Generators. 9110419Secures Power Node and allows the construction of Power Generators. 9110420Secures Power Node and allows the construction of Power Generators. 9110421Taurans 9110422Tarkus (with Trait) 9110428Click to activate 9110430Battle Cry 9110431Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110432Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110433Click to Activate 9110434Must have Wrath of the Blood Ravens upgrade 9110435Battle Cry 9110436Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110437Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110438Click to Activate 9110439Must have Wrath of the Blood Ravens upgrade 9110440Earn Waaagh! by fighting and killing your enemies. 9110441Earn Psychic Might by fighting and killing your enemies. 9110442Earn Biomass by fighting and killing your enemies. 9110443Burrow Trap 9110444Angel Gate Control Tower 9110445+1 to Ranged Combat Discipline 9110446Confirm Replace 9110447The name you entered already exists. Are you sure you want to replace the existing color scheme with this one? 9110448Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage. 9110449Marine Tarkus 9110450Tarkus 9110451Terminator Squad 9110452Explosive 9110453Primary 9110454Secondary 9110455Trim 9110456Accessory 9110457Coal Black 9110458Leviathan Black 9110459Charadon Granite 9110460Astronomican Grey 9110461Light Grey 9110462Dheneb Stone 9110463Bone 9110464Khemri Brown 9110465Ork Leather 9110466Calthan Brown 9110467Iyanden Darksun 9110468Tau Sept Ochre 9110469sergeant 9110470Blood Raven Red 9110471Mechrite Red 9110472Macharious Solar Orange 9110473Gretchin Green 9110474Knarloc Green 9110475Orkhide Shade 9110476Blue 9110477Mordian Blue 9110478Necron Abyss 9110479Fenris Blue 9110480Adeptus Battlegrey 9110481Hormagaunt Purple 9110482Leviathan Purple 9110483Tallarn Flesh 9110484Abyss Green 9110485Abyss Red 9110486Abyss Blue 9110487Test Bug Green 9110488Metallic Gold 9110489Metallic Silver 9110490Metallic Red 9110491Metallic Blue 9110492Metallic Green 9110493Iron 9110494Test Spectral Blue 9110495Ulthwe 9110499Darkangels 9110505No Badge 9110506IG 85th Vendoland 9110507Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9110508Click and target location 9110509Blood Angels 9110510Test yourself against the mightiest of enemies. 9110511Call Drop Pod 9110512Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110513Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9110514Click and target area 9110515Tenticle Pink 91105161 91105172 91105183 91105194 9110520Master-Crafted Frag Grenade 9110521Throw anti-infantry explosive that deals good damage regardless of cover. 9110522Throw anti-infantry explosive that deals good damage regardless of cover. 9110523Click and target location 9110524The name was empty. Please enter a valid name for your color scheme. 9110525Dried Blood 9110526Swamp Green 9110527Scale Turquoise 9110528Glacier Blue 9110529Golden Purple 9110530Bronze 9110531Metallic Yellow 9110532Metallic Orange 9110533Abyss Yellow 9110534Abyss Purple 9110535Abyss Magenta 9110536Abyss Orange 9110537Crystal Blue 9110538Platinum 9110539Void Blue 9110540Insect Green 9110541Spectral Blue 9110542Each mine explodes in a cloud of poisonous acidic spores when detonated. 9110543Spore Mines 9110544Infantry 9110545Explosive unit 9110546Tyranid Ripper 9110547Prism Cannon 9110548NPC Predator Autocannon 9110549Notice 9110550You have been pulled back to game setup by the host 9110551Each mine explodes in a cloud of poisonous acidic spores when detonated. 9110552Spore Mines 9110553Spore Mines 9110554Infantry 9110555Explosive unit 9110556Spore Mine 9110557Spore Mine 9110558Spore Mine 9110559Soft Particles can t be enabled with the currently installed version of drivers for the graphics card, please install the latest version. 9110560You cannot edit a predefined color scheme. You first need to create/select a custom color scheme. Please enter a name for a custom color scheme to be created. 9110561Aiming? Wotz Dat? 9110562Suppress target squad but renders shootas immobile for a period of time. 9110563Click and target enemy 9110564Big Shoota 9110569Cluster Mines 9110570Level 2 Stronghold 9110571You must take more damage. 9110572Ranged Piercing 9110573The game name you have provided is invalid. 9110574Assault Cannon Barrage 9110575Cover an area with a devastating hail of high-explosive shells. 9110576Click and target location 9110577Assault Cannon 9110578Level 2 Hive 9110579Level 3 Hive 9110580Powerblades 9110581%1LEVEL% %2BASICTXT% 9110582Heavy Bolter Turret 9110583Suppresses infantry 9110584Heavy Bolter Turret 9110585Building 9110586Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9110587Click an area then drag and click 9110588Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry. 9110589Click an area then drag and click 9110590Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110591Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110592Click and target area 9110593Click and target area 9110594Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110595Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9110596Cluster Mines 9110597Cluster Mines 9110598Artificer Wargear Set 9110599Chapter Command Wargear Set 9110600Destroyer Wargear Set 9110601Sternguard Wargear Set 9110602Vanguard Wargear Set 9110603Sniper Wargear Set 9110604Deathwatch 9110605Relic 9110608Tyrant Talons 9110609Increase power resource rate 9110610Increase power resource rate 9110611Increase power resource rate 9110613Four unique races to command -- Lead the Space Marines, Orks, Eldar, or Tyranids to victory in multiplayer, and experience the brutal carnage and intensity of frontline combat across richly detailed and destructible battlegrounds. 9110614Full Cooperative Play -- Team up with a friend to defend the galaxy against the most brutal and terrifying force the Warhammer 40,000 universe has seen - the Tyranids. 9110615Innovative RTS Gameplay -- Lead and develop your squads from raw recruits into the most battle-hardened veterans in the Galaxy. Gain special abilities and equip unique wargear that you can use throughout the campaign to turn the tide of battle. 9110616Order Now! 9110617Exit 9110618Guardian 9110619Ranger 9110620Pathfinder 9110621Dire Avenger 9110622Wraithlord 9110623Avatar 9110624Dawn of War II Multiplayer Demo 9110625Take command and lead your faction to victory in Relic Entertainment s next generation Real Time Strategy game -- Warhammer 40,000 Dawn of War II. Download the Dawn of War II Multiplayer Beta and wage war against four unique factions -- the Space Marines, Orks, Eldar, and Tyranids -- and across two detailed maps. 9110626From the battle standard of the Blood Ravens to a mighty heavy bolter and a deadly chainsword, these five exclusive pieces of wargear give all your squads the edge against their countless enemies. Also includes an exclusive multiplayer map, the Marauders armor pattern, and four additional army painter colors. 9110627Equip your Force Commander with two unique armors, power fist, bolt pistol, plasma gun and iron halo. In either ranged or close combat, you will lead your force to victory. Also includes the Revilers and Angels Sanguine armor patterns, and eight additional army painter colors. 9110628Sergeant Avitus wields the heaviest weapons in the Space Marine arsenal. Equip him with this unique armor, heavy bolter and missile launcher, and exterminate the xenos! Also includes the Novamarines armor pattern, and four additional army painter colors. 9110629Sergeant Tarkus leads his Tactical Marines into the fires of battle, shrugging off massive damage. Arm him with this unique armor, bolter and grenade pack for the battle to come. Also includes the Taurans armor pattern, and four additional army painter colors. 9110630Sergeant Thaddeus and his Assault Marines soar into battle. Equip him with this unique armor, bolt pistol and chainsword and charge into the heart of the enemy horde. Also includes the Brazen Claws armor pattern, and four additional army painter colors. 9110631Sergeant Cyrus leads his scouts ahead of the Space Marine strike force, taking out high-value targets. Equip him with this unique armor, sniper rifle and combat shotgun and strike with deadly precision. Also includes the Angels of Redemption armor pattern, and four additional army painter colors. 9110634Battle Cry 9110635Temporarily become immune to knockback and perform Special Attacks with every melee strike. Inspires nearby troops, temporarily increasing their weapon damage. 9110636Click to activate 9110637Battle Cry 9110638Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110639Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9110640Click to Activate 9110641Must have Wrath of the Blood Ravens upgrade 9110642CTXS_MAP_FRONT_END - Front End 9110643CTXS_VICTORY_ANNIHILATION - Annihilation 9110644Disc Check 9110645Please insert the original WarhammerR 40,000"! Dawn of WarR II disc into your DVD drive. 9110646Thank you for participating in the Dawn of War II Beta! 9110647Fatal Error 9110648Steam must be running in order to play this game. 9110649Access to this feature requires the full version of Dawn of War II. 9110650Not Available 9110651Foe Smiter 9110652Bolt Pistol 9110654A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9110655Stalwart Companion 9110656Bolt Pistol 9110658A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9110659Rising Fury 9110660Bolt Pistol 9110662Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9110663Unforgiving Truth 9110664Bolter 9110666Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9110667Terror of Xenos 9110668Bolter 9110670Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9110671Roar of Revelation 9110672Grants the ability, with Weapon Utility Training upgrade on Cyrus 9110673Removes the ability, with Weapon Utility Training upgrade on Cyrus 9110674Combat Shotgun 9110675Adds 4 slot items 9110676Takes the first 4 slot items away 9110677The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9110678Chant of Resolve 9110679Heavy Bolter 9110681Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9110682Render of Tenacity 9110683Chainsword 9110684In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9110685Stalwart Blade of Champions 9110686Power Sword 9110689An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9110690Ardent Wrath 9110691Power Sword 9110692+2 to Strength Combat Discipline 9110695Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9110696Chorus of Resolve 9110699Assault Cannon 9110700Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9110701Righteous Wisdom 9110702Bolter 9110704Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9110705Armor of Ork Purging 9110706Power Armor 9110707Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9110708Armature of Zeal 9110709Power Armor 9110710The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9110711Mantle of Holy Fury 9110712Power Armor 9110713The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9110714Faith of Janus 9110715Power Armor 9110716Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9110717Carapace of Ork Purging 9110718Scout Armor 9110719After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9110720Brigandine of Swiftness 9110721Scout Armor 9110722Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9110723Plating of the Risen Dead 9110724Dreadnought Armor 9110725+1 Will Combat Discipline 9110726Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9110727Techpriests Tomb 9110728Dreadnought Armor 9110729+1 Will Combat Discipline 9110730Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9110731Plating of the Determined 9110732Dreadnought Armor 9110733Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9110734Hymn of Ork Purging 9110735Purity Seal 9110736"Let your holy light guide my hand toward your foes and my heart toward Terra." 9110737Prayer of Steel 9110738Purity Seal 9110739“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9110740Rite of Holy Fury 9110741Purity Seal 9110742“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9110743Squad Summary 9110744Wargear acquired 91107452% chance when hit of 9110746 " Suppression and Knockback immunity for 8 seconds 9110747+2 to Stamina Combat Discipline 9110748+2 to Will Combat Discipline 9110749Accuracy increased by 20% while under attack 9110750Enemy melee attacks cause squad to sprint for a short duration 9110751Each hit taken increases ranged accuracy by +3% for 10 seconds 9110752+1 to Stamina Combat Discipline 91107532% chance when hit of 9110754 " Suppression and Knockback immunity for 8 seconds 9110755Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110756Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110757Each killed enemy increases the damage taken by nearby Orks for a short duration. 9110758Each hit from this weapon raises Melee Skill by 3 for 14 seconds 9110759+1 to Stamina Combat Discipline 911076025% chance on enemy kills to suppress all enemy units near the dead target 9110761Knockback target when fired from Stealth 9110762Stun target when fired from Stealth 9110763+1 to Will Combat Discipline 9110764Each hit with this weapon gradually increases melee damage resistance 9110767Charge or Leap attacks stun target 9110770 # 9110771+2 to Will Combat Discipline 9110772+1 to Stamina Combat Discipline 9110775Steadfast Plating 9110776Dreadnought Armor 9110777Each hit taken increases ranged accuracy by +3% for 10 seconds 9110778Wisdom s Boon 9110779Dreadnought Armor 9110780+1 to Will Combat Discipline 9110781Gladius of Tenacity 9110782Chainsword 9110783Each hit with this weapon increases damage resistance by 1.2% for 30 seconds 9110784Hymn of Purgation 9110785Purity Seal 9110786Each killed enemy increases all damage taken by nearby Orks by 10% for 10 seconds 9110787Armor of Purgation 9110788Power Armor 9110789Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds 9110790Carapace of Purgation 9110791Scout Armor 9110792Each killed enemy increases all damage taken by nearby Orks by 15% for 10 seconds 9110795Visit the Dawn of War II Beta forums community.dawnofwar2.com 9110796OPTIONAL MISSION 9110797Optional Target 9110798Priority Defense 9110799Optional Defense 9110800Destroy the Enemy Base 9110801Destroy the Enemy Generators 9110802Destroy the Enemy Weapon Emplacements 9110803Destroy the Enemy Headquarters 9110804Destroy the Eldar Structures 9110805Destroy the Warp Generators 9110806Destroy the Weapons Platforms 9110807Destroy the Webway Gates 9110808Destroy the Webway Assembly 9110809Destroy the Ork Structures 9110810Destroy the Ork Generators 9110811Destroy the Ork Turrets 9110812Destroy the Waaagh! Banners 9110813Destroy the Teleporta Platform 9110814Destroy the Tyranid Structures 9110815Destroy the Synaptic Generators 9110816Destroy the Hive Nodes 9110817Destroy the Brood Nests 9110818Destroy the Tyranid Hive 9110819Locate and destroy the enemy encampments 9110820Locate and destroy the Eldar encampments 9110821Locate and destroy the Ork encampments 9110822Locate and destroy the Tyranid nests 9110823Destroy the Enemy Base (%1SOFAR%/%2TOTAL%) 9110824Destroy the Enemy Generators (%1SOFAR%/%2TOTAL%) 9110825Destroy the Enemy Weapon Emplacements (%1SOFAR%/%2TOTAL%) 9110826Destroy the Enemy Headquarters (%1SOFAR%/%2TOTAL%) 9110827Destroy the Eldar Structures (%1SOFAR%/%2TOTAL%) 9110828Destroy the Warp Generators (%1SOFAR%/%2TOTAL%) 9110829Destroy the Weapons Platforms (%1SOFAR%/%2TOTAL%) 9110830Destroy the Webway Gates (%1SOFAR%/%2TOTAL%) 9110831Destroy the Webway Assembly (%1SOFAR%/%2TOTAL%) 9110832Destroy the Ork Structures (%1SOFAR%/%2TOTAL%) 9110833Destroy the Ork Generators (%1SOFAR%/%2TOTAL%) 9110834Destroy the Ork Turrets (%1SOFAR%/%2TOTAL%) 9110835Destroy the Waaagh! Banners (%1SOFAR%/%2TOTAL%) 9110836Destroy the Teleporta Platform (%1SOFAR%/%2TOTAL%) 9110837Destroy the Tyranid Structures (%1SOFAR%/%2TOTAL%) 9110838Destroy the Synaptic Generators (%1SOFAR%/%2TOTAL%) 9110839Destroy the Hive Nodes (%1SOFAR%/%2TOTAL%) 9110840Destroy the Brood Nests (%1SOFAR%/%2TOTAL%) 9110841Destroy the Tyranid Hive (%1SOFAR%/%2TOTAL%) 9110842Locate and destroy the enemy encampments (%1SOFAR%/%2TOTAL%) 9110843Locate and destroy the Eldar encampments (%1SOFAR%/%2TOTAL%) 9110844Locate and destroy the Ork encampments (%1SOFAR%/%2TOTAL%) 9110845Locate and destroy the Tyranid nests (%1SOFAR%/%2TOTAL%) 9110846Enemy structures are vulnerable to demolition charges and other explosives. 9110847Enemy structures are vulnerable to missile launchers. 9110848Flamers can destroy structures and garrisoned infantry. 9110849Webway Gates and Webway Assemblies summon additional Eldar enemies. 9110850Brood Nests and Hives summon additional Tyranid enemies. 9110851Waaagh! Banners and Teleporta Platforms summon additional Ork enemies. 9110852Warp Generators enhance nearby Eldar enemies. 9110853Synaptic Generators enhance nearby Tyranid enemies. 9110854Generators enhance nearby Ork enemies. 9110855Search Destroy 9110856Several enemy camps are located on the map 9110857Stronghold 9110858Enemy forces are fortified in a central location 9110859Deep Strike 9110860You deploy in the middle of the enemy camp 9110861Projects cover for Eldar 9110862Energy Shield 9110863Warp Generator 9110864Enhances nearby Eldar 9110865Webway Assembly 9110866Eldar central structure. Summons heavy units. 9110867Webway Gate 9110868Summons Eldar units 9110869Ork Generator 9110870Enhances nearby Orks 9110871Teleporta Platform 9110872Ork central structure. Summons heavy units. 9110873Waaagh! Banner 9110874Summons Ork units 9110875Brood Nest 9110876Spawns Tyranid units 9110877Synaptic Generator 9110878Enhances nearby Tyranids 9110879Hive 9110880Tyranid central structure. Summons heavy units. 9110881Linked players will be on your team in the next game. 9110882Volunteer to link up. 9110883Waiting for player… 9110884Player has left. 9110885Rank Points Earned! 9110886Announcements 9110887News 9110888Updates 9110889XP 9110890February 17th, 2009 9110891Dawn of War II Released! 9110892Thank you for purchasing Warhammer 40,000 Dawn of War II. 9110893"With every alien I kill, I offer praise to you, My Emperor." 9110894"The true warrior girds himself in faith, and every blow suffered, serves but to temper its steel." 9110895"Let His Fury touch you and carry you to victory." 9110896Prayers of retribution are engraved across this holy plating, calling on the brother within the Dreadnought to seek vengeance on those who would return him to the grave. 9110897Featuring unique heat sinks and holy capacitors, this Dreadnought enclosure is the product of forging techniques known only on Mars itself. 9110898Said to bear indelible bloodstains of the many Orks killed wearing it, this armor is anathema to that vile species. 9110899"Be an instrument of Fury and destroy all who stand against Man." -- inscribed across this armor s chest-plate 9110900Brother Janus of the Blood Ravens 4th Company martyred himself to bring down a savage Greater Knarloc. The death of this Tau war-beast turned the tide of battle and Janus s armor was placed in the chapter reliquary. 9110901"Yes, run when you are attacked… But do so toward the enemy!" -- From the lessons of Cyrus 9110902This armor bears a small prayer-mark for every Ork killed by its wearers. There are many marks. 9110903Play against CPU? 9110904Prayers of rage and zeal are engraved along this pistol s barrel, put there millennia ago by Artificer Jordanos. 9110905"Only death may separate me from my sidearm." -- Attributed to Captain Galen of the Imperial Fists 9110906Once wielded by Librarian Sunnis of the Blood Ravens, this bolter is said to be charged with his wisdom. 9110907"Let all xenos tremble before the Angels of Death." -- inscribed on this bolter s pommel 9110908Featuring special baffles and insulation, this shotgun is designed to be used from stealth and deliver a killing blow. 9110909"So long as His eye is upon us, none shall doubt our zeal." -- Fourth resolution of the faithful 9110910"So long as His voice is heard, none shall stand before us." -- Third resolution of the faithful 9110911Blood Raven veteran Brother Alvaro used this blade during the Stand at Gilroy Pass, felling wave after wave of Orks trying to overrun his squad s position. 9110912"Strength from Wrath" proclaims the inscription on this sword s pommel, at once a prayer to the Emperor and a directive to the wielder. 9110913"Never shall I falter in carrying out His will." -- Oath of the Champion, Blood Ravens Chapter 9110914We ve detected that this is your first time playing multiplayer. Do you want to try playing an offline game against the CPU? 9110915Complaints 9110916Final Mission 9110917This mission ends the Dawn of War II campaign. 9110918Kick %1name% (%2TIME%) 9110919No Level Requirement 9110920(6p) Typhon Arena 9110921(2p) Green Tooth Gorge 9110924Not Used 9110925Leave party 9110926Dreadnought 9110927Performance Results 9110928Your computer’s performance with these settings should run the game exceptionally well. 9110929Your computer’s performance with these settings may be unsatisfactory and cause you to slow down all players when playing Multiplayer. Try reducing your current settings to improve performance. 9110930Your computer’s performance with these settings should run the game well. Reducing your settings may result in improved performance. 9110931Your computer’s performance with these settings will run the game poorly and cause you to excessively slow down all players when playing Multiplayer. Reduce your current settings to improve performance and also ensure you meet the minimum system requirements to play Dawn of War II. 9110932Average frame rate 9110933Maximum frame rate 9110934Minimum frame rate 9110935Automatically adjust settings 9110936Continue with current settings 9110937Performance Test 9110938Explosive 9110939Explosive 9110940Explosive 9110941Ranged Piercing 9110942Ranged Piercing 9110943Ranged Piercing 9110944Flame Weapon 9110945Flame Weapon 9110946Power Weapon 9110947Rending 9110948Explosive 9111007Power Melee 9111008Penetrating 9111009Projectile 9111010Melee 9111011Combustion 9111012Energy 9111170Bloodletters 9111171A strong melee unit capable of teleportation through the warp. Has the ability to Warp Shift, which makes the Bloodletter immune to damage, but prevents it from attacking for a short duration. 9111172Daemon - Fast Attack Melee Infantry 9111173Bloodletters 9111174Infantry 9111175A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship. 9111176Bloodcrusher 9111177Vehicle 9111178Chaos Space Marines 9111179Large walker unit, equipped with an auto-cannon, capable of damaging all target types. Can be upgraded with a Missile Launcher or dual Power Claws. 9111180Chaos Dreadnought 9111181Vehicle 9111182Dedicate to Khorne
https://w.atwiki.jp/taskeru/pages/34.html
Taskerから直接実行すると便利なActivity misc component activity で利用可能 アプリ名 動作 指定Activity ジョルテ 新規作成 jp.co.johospace.jorte.gcal.EditEvent ビジネスカレンダー 新規作成 net.geniusbizcal.NewEditEventActivity SwipeSwitcher 前のアプリに戻る(除外リストあり) com.appspot.eikatou0.ss.TaskSwitchActivity PowerAMP ライブラリ表示(通常設定はplayerにして、これもswipepadに登録すると捗る?) com.maxmpz.audioplayer.PlayListChooser OS標準 無くしたときのためのデータリセット com.android.settings.SecFactoryReset 2chMate 巡回Sync2ch同期p2同期 jp.syoboi.a2chMate.action.reloadBookmarkjp.syoboi.a2chMate.action.sync2chjp.syoboi.a2chMate.action.p2sync Intent リスト一覧を表示するアプリ GetIntentList Activity Getter マケにある intent intercept は、実際に intent が発動する毎にそれがどんな挙動をしているか、他に同じ intent を受信出来るアプリはどれなのかを表示してくれる こちらは、アプリ上でコピーも出来る Intent Intercept QuickShortcutMaker で実際に動かせるが… data や extra は渡せない